I guess nobody has the philosophy "Use as many tracks and layers as possible, if it makes sense or not"
Hah, you'd be surprised man... for me 'track creep' became a HUGE problem when I started getting into multi-mike setups...something had to be done.
Fortunately being able to use a single DI track with virtual amps/FX simplifies things a lot, as well as Studio One's own routing editor (which is unique in DAWland AFAIK, someone feel free to correct me if I'm wrong)
Horses for courses!
1. record 3 takes
2. record 3 more takes
=> the take menu of the event should then have 6 takes. But this is not possible. If you don't unpack the 3 takes from the first pass before doing the second pass, those first 3 takes will be lost, because the second pass would overwrite them
They don't get overwritten, just covered up by the latest loop pass so as you can't access them unless you unpack one event, DELETE it, unpack the next, etc (which also causes takes to be committed into layers out-of-sequence as well)
4. unpack those 6 takes to the next 6 layers that have no takes at the recorded region (no matter what those layers are named) => This is also not possible. You can only overwrite the first 6 layers or append 6 new layers.
Bingo, this is the issue.
Honestly I have no clue what this has to do with the fact that using looped auto punch with pre/post roll creates a wav file per take
I just mean it's proof of concept that you can append separate .wav files into the same event container via loop-record without needing it to all be a single continuous .wav that loop-recording typically creates.
I mean I
guess they could (as I was posing earlier) concatenate a new looped-take .wav file with the previous one a la Ffmpeg or some similar program... but the behavior you've shown with the new pre-roll simplifies it a bit without needing to implement this.
So you would basically just allow this 'create individual audio file per take' behavior you've demonstrated to continue between stopping recording and starting back again and add some kind of toggle for '
continue recording takes if audio event is on timeline', or some such.
But as I just noticed there is in fact a bug here:
1. deactivate "Takes as layers"
2. Do a couple of takes in a loop with auto punch and pre/post roll active
=> The event has no menu to choose between the different takes, only the last take is visible !!!
I understand the technical reason but it is not what I expect as user.... thankfully I am fine with using "Takes as layers"...
Wow, nice one. Go ahead and make a BUG report if you would with your findings (How the heck does one even do this now since this forum isn't 'official' per se?)
Good catch!
JB