It's not even genre-dependent though, my only real use for stem-sep. as a producer currently is making vocal rehearsal/karaoke tracks, it's just not something that's high on my list of concerns personally.
Essentially if you're super concerned about stem separation you just buy an app that specializes in it, and if you're more concerned about producing music with a proper powerhouse DAW a la Studio One you probably won't need to use it very often.
Ok, so you are underwhelmed with 7.2, but I respectfully disagree with your assumption how useful stem seperation and loopable pre/post roll are to users (other than you obviously):It's just such a niche task, particularly for users of such a powerhouse DAW as S1; Ableton users might seem like a more ideal target market, for instance, or some DAW that sees the lion's share of EDM/LOOPmaking dudes who want to yoink some samples out of someone else's full MIX.
It's not even genre-dependent though, my only real use for stem-sep. as a producer currently is making vocal rehearsal/karaoke tracks, it's just not something that's high on my list of concerns personally.
Essentially if you're super concerned about stem separation you just buy an app that specializes in it, and if you're more concerned about producing music with a proper powerhouse DAW a la Studio One you probably won't need to use it very often.
Also it's very tough to have to compete against Steinberg in this arena, as Spectralayers is essentially at the very head of the pack for this kind of thing and it's super simple to de-mix in another app and simply drag the resulting stem into S1.
The Post/Pre roll counts are OK, I guess?
Practically speaking you would simply set the loop range to include the necessary time to breathe/rest in between takes when loop recording during tracking, so the only real savings here are slightly more compact/efficient takes, but not really even since when you were done with the take you would simply trim the event start/end handles to clean it up in the arrangement.
Only thing that's really turning me on thus far is continuous-scroll, that will be a headache-saver in large projects potentially I think.
Though I'm a rock/americana type, I've found stem separation to be surprisingly useful.
I'm a reasonably active gigging bassist that does sub work. Stem separation makes it way easier to hear the subtleties in the parts that I have to quckly learn.
I've used it to rebalance the audio on live gig videos taken with an IPhone.
And I've used it for mix references. In Metric AB (great plugin), I'll not only load in the full reference track, but the stems as well. Even though the stems have artifacts, having isolated references for the drums, vocals and bass can really help.
2. loopable pre/post roll: Nobody said that looped take/punch recording was not possible before. But the way you described it (and I guess we all are familiar with it) was from my point of view just a hassle compared to how it should have been from the start. Especially if you prefer to record a couple of tracks with multiple takes in one go and then edit/comp them all afterwards. You had to do a lot more of event trimming than necessary.
Also: while the pre-roll is "rolling" you can still hear the already given audio on the track up to the point where the punch in starts (if you like to have that)
Word.As a producer 80-90% of the improvements I want to see in Studio One are refinements/overhauls of existing features, which are long overdue... but I'm not a 'new user' so marketing teams aren't particularly concerned with what I want.
I don't understand why you work so complicated. Why don't you just activate the recording mode "takes to layers" and call it a day? Each take (no matter how many times you start/stop the recording) gets a new layer automatically if there is already a layer with events in the area you recorded. If not, given layers are used. Comping afterwards is easy.Here's the issue under the current loop-record implementation:
^ If anyone knows a better way to do what I just described above, I'm all ears.
- Let's say I have a 20-layer track (generally enough to handle the dub/COMPs throughout that entire track for the song)
- I can't simply continue loop-recording, I have to empty the takes out into layers first; OK, I have to 'unpack takes to existing layers', delete the previous track session event off the timeline, then start recording again; annoying, but easy enough to do the first time
- She completes a 2nd set of loop-takes
- Suddenly now I can no longer 'Unpack takes to existing layers', because they overwrite the takes that I already placed in the first layer set from the first set of takes. Instead, I am forced to 'unpack to new layers', which gives me a bunch of extra layers I don't want in the track; the only solution to this is to manually drag the takes from the new redundant layers into the existing layers on my track, and then DELETE the unwanted/extraneous layers; this is immensely tedious and costs a lot of time during the actual recording/tracking process (when time is MOST critical).
I don't understand why you work so complicated. Why don't you just activate the recording mode "takes to layers" and call it a day? Each take (no matter how many times you start/stop the recording) gets a new layer automatically if there is already a layer with events in the area you recorded. If not, given layers are used. Comping afterwards is easy.;
I am saying that from the producer perspective, they are not on the right track, without going into the two-dozen longstanding feature requests focused on improving existing features that continue to go ignored in favor of 'flashier' items that in reality don't have much substantive effect on improving speed and quality of workflow.Word.
And right now it looks like they are on the right track..let's see how long it lasts.
Hi TD, I think many will convey their needs for particular improvents that not only benefit them, but many on a whole. After all, a good number of requests just plain make sense. And each requester has enough background to substantiate those needed features as useful. Most of those requests dont drag performance down as well. On a whole, just use what works for you in its current iteration, and continue to politely stress as you do whats still needed here (briefly) or more in-depth on its own thread [way more visible]. Obviously, its a discussion here, and largely moot until the request is in the Presonus request forum. Placing FR ideas there doesn't garuentee anything either. We know that. Still, that location is at least a placeholder for you to link others to, when the conversation comes up. That would be a descent stratagy, if we're attempting to put our best foot forward. At least how I see it.I am saying that from the producer perspective, they are not on the right track, without going into the two-dozen longstanding feature requests focused on improving existing features that continue to go ignored in favor of 'flashier' items that in reality don't have much substantive effect on improving speed and quality of workflow.
You shouldnt have to rename each layer. A layer is only part (a pass if you will) of that track. If you name the track, the layer (while only named as a layer number) is really insignificant. That pass, or sections of those multiple layer passes will be promoted to the comped track. When bounced, they take on the track name. That track name in your case provides the mic used, and other relevant naming. This can be further seen from the audio pool. All of those passes are part of one track. That is, if we're talking about comping (promoting segments of a track). In the end, bounce the comped track, to solidify the track. Then, optionally delete the waste (or keep it as its still part of the track, only its under a different version like layer (2) instead of layer (3).Great question!
For me it's a very specific reason:
I identify my tracking by event names, which I also apply to the .wav filenames.
This naming is highly specific to keep track of everything with my own shorthand; I know which mic, amp, cab, guitar, etc., was used on every single take due to this, right down to which pickup was used, for example (the shorthand changes depending on the instrument), as everything is right there in the layer event name.
If you record 'takes to layers' you have to rename each individual layer after they are recorded;
With my technique, you simply name the event itself, then unpack the takes, and voila, they all get labeled properly with 'Take 1-10' etc. suffixed to the layer event for you automatically.
Yeah, check to your specific needs, but I think Danam's suggestion of comping, sounds right.But incidentally I actually did not realize that 'takes to layers' checked for events in the layer space and writes events into next empty OR creates a new layer; this is very cool! I tested this method a long time ago only to be dissatisfied by something (this was back before the layer rework, I think it overwrote stuff in a way I didn't like so I abandoned it but it was a very long time ago so I don't recall exactly)
Good to know that it works intelligently like this without overwriting stuff now; you've given me something to play around with.
I'd be sad to lose my auto-naming trick but you've got me wondering if using 'takes to layers' and subsequently renaming them all via copy+paste wouldn't be faster overall now
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Ok, thanks for the explanation. If I understand correctly, you are combinig both typical usecases for layers in one track: take recording/comping AND versioning (like playing slightly different variations or playing the same part with different guitars). Maybe that is a bit of a stretch. But still possible without having to rename layers and takes manually in most cases. Just rename the track temporarily with the name you want to give the takes/layers you want to record/create.This naming is highly specific to keep track of everything with my own shorthand; I know which mic, amp, cab, guitar, etc., was used on every single take due to this, right down to which pickup was used, for example (the shorthand changes depending on the instrument), as everything is right there in the layer event name.
I'd be sad to lose my auto-naming trick but you've got me wondering if using 'takes to layers' and subsequently renaming them all via copy+paste wouldn't be faster overall now
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I have the same problem - with drag & drop of audio files (didn't try copy/paste)Hi y'all
Since updating to version 7.2, I’ve been having problems with copy and paste — it just stops working randomly. The only temporary fix is to close and reopen Studio One, which is very time-consuming.
I’ve already tried:
1.Restarting my computer
2.Uninstalling and reinstalling Studio One
3.Resetting user data via %appdata% (kept only user.license)
None of these helped.
When the issue occurs, Studio One becomes completely unresponsive. I’ve attached a video that illustrates the problem more effectively than I can describe.
This is really discouraging.
Is anyone else experiencing this issue?
Thanks in advance!
So keep the good ideas coming, but writing chapters on what's still wrong or needed in a version discussion thread, is going to simply get buried in another day or three. Just my two centavos. : )
If you were to switch mics, and so forth. My guess is you could rename at that juncture, by starting a new track, place in a folder and keep everything dress-right-dress in line.
Best to take this conversation to a thread. Didn't mean to side track the topic.
Now it gets interesting:
- If you record to another section of the song, S1 checks if there are already enough (empty) layers with the name it would give em and puts the takes there. Else it creates new ones !!!
With new looped pre/post roll at auto punch each take is put into its own wav file
Maybe I'm not understanding your predicament properly, but can't you simply use the Track Notes feature on the track you are recording on to detail the instrument, mic etc. that way you have a record of the track specific informationHey, thanks for taking the time to make this, very informative!
Ahhh see but this won't do for me, because every time I want to rename my passes or takes with a gear/technique swap of some sort, it creates a new layer regardless of whether or not the arrangement is empty in that particular song section as you demonstrate @ 1:15
Also I'd be forced to use the .wav suffixing of (2), (3), (4), etc., to denote passes, which is a bit awkward as those numbers are often present just at the end of unintentional/deleted takes, etc., leading to confusion
My philosophy these days is "Use as few tracks and layers as possible, and no less"; so your method would bring me full circle to the same 'unpack takes to new layers' problem I outlined in my OP, essentially having to delete 'new layers' I don't want added to the track when I'm just trying to fill existing empty layers with loop-record.
Now this is interesting. Also proves that what I'm asking for (ability to stop/start loop-recording and keep adding 'takes' to the same event container before unpacking) is already possible within the tech.
This has been quite a good deep-dive... most stuff I knew, some stuff I didn't know.
Appreciate your insights.
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