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How to use both SoundID and Realphones for 2 separate final outputs?

The only reason I can think of is latency issues: In S1/SP you can have 'normal latency' full featured output on the main bus and at the same time low latency output on the cue mixes. That may either clash or use excessive processor capacity when the cue mixes also have to include the buses. But if so then they could have made it an option, right?: Normal latency full featured or low latency excluding buses. And FX should feature either way.
I think "option" is the best way to introduce most changes
 
Still obsessing on this... So, if you wanted to create a cuemix that had compression and reverb to make it sound a good as possible, there is no elegant/efficient way to do that using the built-in cuemix function, correct? Unless you did it only using tracks, in the place of busses and FX channels? Would there be a downside to doing it this way performance-wise, compared to using busses and FX channels?
 
OK! Back to the manual, this might be something:

It seems if you select «use external device for cuemix», and then select the «Cue mix mute follows channel» option in the preferences, I now get cuemix sends on my FX channel! Yes!...;-). You have to manually enable the outputs you want, but then it seems like it should work! I will test this tomorrow when I can get to my studio machine. This feels positive!
 
Cue Mix with FX Routing.jpg


This is how I was finally able to get a cue mix that can have FX (Reverb and Parallel comp in this example), all going through Realphones headphone correction, to a separate output to my headphone amp («HP_Cue Buss» is set to out 15-16 on my interface). Note that the listen buss has my SoundID to correct my studio monitors (Main Out 1-2). All run at the same time!

Also, if you add an FX channel. and it is set to Master out (default when initiated) you will see the cue mix option on the track, but you cannot enable it. However, once you set the outputs of that newly added FX track to the FX channel acting as the cuemix buss, you can then enable it and it works. You just add sends to any track you want to feed the reverb, compression, etc. tracks you need. See the attached photo for reference.

Hopefully this helps others.
 
View attachment 3622

This is how I was finally able to get a cue mix that can have FX (Reverb and Parallel comp in this example), all going through Realphones headphone correction, to a separate output to my headphone amp («HP_Cue Buss» is set to out 15-16 on my interface). Note that the listen buss has my SoundID to correct my studio monitors (Main Out 1-2). All run at the same time!

Also, if you add an FX channel. and it is set to Master out (default when initiated) you will see the cue mix option on the track, but you cannot enable it. However, once you set the outputs of that newly added FX track to the FX channel acting as the cuemix buss, you can then enable it and it works. You just add sends to any track you want to feed the reverb, compression, etc. tracks you need. See the attached photo for reference.

Hopefully this helps others.
Thanks for posting this.
 
Hello Everyone,

I already have SoundID from SonarWorks. I have it on the listen buss, on the last insert slot. Works well. However, I just got Realphones, and I now need to find a way to also have that as a mutable/switchable output option from my DA... It seems FSP 8 cannot have two listen busses? So, what is the best way to set this up?

I am using a switchable output device (Coleman) that allows me to route multiple inputs to the same set of monitors and a headphone jack. I want to use out 1-2 for the main monitors via Sonarworks, and the outputs 15-16 with Realphones on that output pair for the phones option...

Any suggestions?

Thank you for the help.
Hello.
Can you tell me how many seconds it takes you to load dSONIQ Realphones?
It takes 10 seconds to load in my Studio One Pro 7 Realphones.
The system version of Realphones takes 15 seconds to load.
Realphones Ultimate 2.2.5 with the latest additions.

Sorry for the off-topic question!

Good Luck to all!!!
 
Hello.
Can you tell me how many seconds it takes you to load dSONIQ Realphones?
It takes 10 seconds to load in my Studio One Pro 7 Realphones.
The system version of Realphones takes 15 seconds to load.
Realphones Ultimate 2.2.5 with the latest additions.

Sorry for the off-topic question!

Good Luck to all!!!
For me, it is pretty quick. Enough so, that I did not think to time it...;-) Both for the plugin, and the standalone. No issues for me and my system. Just works, thankfully.
 
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