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How are you getting along with Studio One Seven? Pros - Cons, development.....

So far I've enjoyed using the launcher in a way that is similar to how I've used scratch pads and the arranger. I enjoy vst loopers like Enso (Audio Damage) and Melda"s MLooper . I think I need to pick up something like a Novation Launchpad (undecided between that and an Atom).
 
The only thing I'm not grasping fully is the Launcher. I have some things down but my full understanding is small.
 
So far I've enjoyed using the launcher in a way that is similar to how I've used scratch pads and the arranger. I enjoy vst loopers like Enso (Audio Damage) and Melda"s MLooper . I think I need to pick up something like a Novation Launchpad (undecided between that and an Atom).

Can the Novation launchpad trigger the Launcher slots out of the box or would it need a script of some kind?
I was asking on the old forum if anyone knew what the Atom pads were transmitting.
Is it Mackie/midi message or a Channel and Midi cc# data or NNPR stuff Presonus have for the Atom etc.,

Info, I am jumping from SO1 ver5 and have a lot to catch up on, sorry if it's a dumb question.
My take...
It would be a nice to have something like a Control Link learn function for the Clip Launcher. Folk would be able to use any existing Pad based controller, rather than having to find extra space on your desk and a spare USB socket.
Best regards
 
So far I've enjoyed using the launcher in a way that is similar to how I've used scratch pads and the arranger. I enjoy vst loopers like Enso (Audio Damage) and Melda"s MLooper . I think I need to pick up something like a Novation Launchpad (undecided between that and an Atom).
Yes, a hardware based looper will have its advantages, over something software based like Melda's MLauncher or others. Melda plugs are always a little too tiny and locked in the same mold for my taste. MMV of course. Atom SQ works really well as a hadrware based controller! Though, I'm just climbing on board with it for launching. I can see your point for using a launcher for live. A clip launcher can break-out the creatuve mold for live or studio, albeit some practicing, exploring timing, and just getting the right groove going helps big time. Glad it's on board in Studio One and in the way it is. Limited somewhat now, but it has real potential. For me, I haven't experienced any real limits just yet. It's still quite fresh at the moment.
 
I have yet to look into the clip launcher in anger and need to think out my strategy for that one and is extra hardware needed or can I mod some of my existing gear.
From my varied dabblings with clip based material, having a pad based controller and conditional launch settings are part of the action for keeping the start playing and timing flexible' and on time.
ie Clip starts playing at end of clip or is it triggered at the next 1/16, 1/8, 1/4, bar whatever quantize you are comfortable with and how much
latency the controller has. This helps with stopping the first or last notes of a clip being truncated unless you want to switch on the fly, if that's where the groove lies.
If you are recording live into a slot you might want a count in etc.
Each channel, can they be set to... Play next clip, Play last clip, Play previous, Play random, Play a Group, Play next group and so forth and can a controller be prog'ed to do those actions?
 
The only thing I'm not grasping fully is the Launcher. I have some things down but my full understanding is small.
I thought Gregors example was pretty good. Starts at 1:05. https://youtu.be/cgyAMRxpzaQ?si=ZcX2bwXapfpAgkrO

What he doesn't mention is when pressing play on a clip, there's a bit of a timing window needed to ensure the clip (or column, or playlist) properly meet up with timing wise to the arrangement section. Timing and sync will always be there, but it is possible for example to select late and have the 3rd (or other) beat of the clip sync to some other beat like the 1st. Sort of the same as double clicking a section on the arrangement track. So timing does account for a lot. ; )
Also explore the play only once, or multiple times. I found when I got the right groove happening, to simply place the playhead cursor after the song somewhere, press record, and record changes in real time. Then it's printed! How nice. Re arrange to taste.
Hope that helps, Johnny.
 
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I really like 7, but am experiencing many crashes. I haven't found a way to report these without opening a ticket.

I love the idea of the launcher but my first attempt to utilize it failed - I need to take some time and learn it.
 
I have yet to look into the clip launcher in anger and need to think out my strategy for that one and is extra hardware needed or can I mod some of my existing gear.
From my varied dabblings with clip based material, having a pad based controller and conditional launch settings are part of the action for keeping the start playing and timing flexible' and on time.
ie Clip starts playing at end of clip or is it triggered at the next 1/16, 1/8, 1/4, bar whatever quantize you are comfortable with and how much
latency the controller has. This helps with stopping the first or last notes of a clip being truncated unless you want to switch on the fly, if that's where the groove lies.
If you are recording live into a slot you might want a count in etc.
Each channel, can they be set to... Play next clip, Play last clip, Play previous, Play random, Play a Group, Play next group and so forth and can a controller be prog'ed to do those actions?
I have a lot of the same questions and issues as you are facing. I use 3 screens. I have a 24" touch that I can pull in front and adjacent to me that I use for a console view. I have recently started playing with Studio One remote after a discussion on the old forum. The launcher section, unfortunately, is limited to the same capabilities as S1 itself (duh!) with no provision for triggering either cells or playlists. In a perfect world, something as simple as a touchscreen (or a tablet) could trigger cells subject to a user's input quantize settings. I'd love to see someone using a launchpad (or an Atom/Atom SQ) triggering and "playing" cells in the launcher Ableton style. The launchpad is apparently "supported" now in S1 7, but I don't know what that means/looks like. I tend to be more early adopter than bleeding edge leader. Show me, dammit (lol 😂) (I really love this forum, BTW - thank you Lukas)
 
I really like 7, but am experiencing many crashes. I haven't found a way to report these without opening a ticket.

I love the idea of the launcher but my first attempt to utilize it failed - I need to take some time and learn it.
Yeah, crashes can be from quite a few issues, so take your time, back up, and start from a good foundation. Typically, old drivers, nearly full drives, or some instability was happening before you updated. If and when you need, note the specific details that you can, and start a new thread with that issue. There's enough minds in this forum who can give you real good advice to resolve the crashes.
 
I have yet to look into the clip launcher in anger and need to think out my strategy for that one and is extra hardware needed or can I mod some of my existing gear.
From my varied dabblings with clip based material, having a pad based controller and conditional launch settings are part of the action for keeping the start playing and timing flexible' and on time.
ie Clip starts playing at end of clip or is it triggered at the next 1/16, 1/8, 1/4, bar whatever quantize you are comfortable with and how much
latency the controller has. This helps with stopping the first or last notes of a clip being truncated unless you want to switch on the fly, if that's where the groove lies.
If you are recording live into a slot you might want a count in etc.
Each channel, can they be set to... Play next clip, Play last clip, Play previous, Play random, Play a Group, Play next group and so forth and can a controller be prog'ed to do those actions?
Yeah, a pad based controller will help actuate the clip far better and tactile-lee. ; )
The groove is based on the grid/quantize resolution you set. I got rather good at that before the launcher from using the arrangement track, by double clicking at arrangement parts. That would initiate the next change which worked well when I set quantize or snap (I forget which at the moment) to approx a quarter or half note. That way, even mouse clicks were easy to drive the next change. Man, I love that Arrangement track! Most of my songs are driven by feeling out song parts from the arrangement track. So using new tools like Stepic, made me welcome the clip launcher.
I can't speak on how well, it works with Atom SQ. I know that the Atom controller isn't quite up to using with the Launcher at this time.
 
Yeah, crashes can be from quite a few issues, so take your time, back up, and start from a good foundation. Typically, old drivers, nearly full drives, or some instability was happening before you updated. If and when you need, note the specific details that you can, and start a new thread with that issue. There's enough minds in this forum who can give you real good advice to resolve the crashes.
Thanks. I'm pretty sure it's plug-in related but hard to tell because it's intermittent. I can work for hours somedays with no issues.

And as with v6, if I leave a project idle for too long, S1 will freeze; it's probably the only thing close to reproducible.
 
Yeah, crashes can be from quite a few issues, so take your time, back up, and start from a good foundation. Typically, old drivers, nearly full drives, or some instability was happening before you updated. If and when you need, note the specific details that you can, and start a new thread with that issue. There's enough minds in this forum who can give you real good advice to resolve the crashes.
https://youtu.be/jjOCfeLSaKY?si=iYDVGDenLL10TYOW

This is (IMO) hard to follow - but it looks like the Launchpad mk3 is pretty well integrated with S1 v7 anyway.
Yeah, a pad based controller will help actuate the clip far better and tactile-lee. ; )
The groove is based on the grid/quantize resolution you set. I got rather good at that before the launcher from using the arrangement track, by double clicking at arrangement parts. That would initiate the next change which worked well when I set quantize or snap (I forget which at the moment) to approx a quarter or half note. That way, even mouse clicks were easy to drive the next change. Man, I love that Arrangement track! Most of my songs are driven by feeling out song parts from the arrangement track. So using new tools like Stepic, made me welcome the clip launcher.
I can't speak on how well, it works with Atom SQ. I know that the Atom controller isn't quite up to using with the Launcher at this time.
https://youtu.be/jjOCfeLSaKY?si=iYDVGDenLL10TYOW

This is (IMO) hard to follow and pretty confusing - but it looks like the Launchpad mk3 is pretty well integrated with S1 v7 anyway. I do think it will be a better option (for me) than the Atom - not sure if the row/column paradigm shift between Ableton (for which the LP is originally designed) and S1 is going to be an aggravation or not.
 
I have a lot of the same questions and issues as you are facing. I use 3 screens. I have a 24" touch that I can pull in front and adjacent to me that I use for a console view. I have recently started playing with Studio One remote after a discussion on the old forum. The launcher section, unfortunately, is limited to the same capabilities as S1 itself (duh!) with no provision for triggering either cells or playlists. In a perfect world, something as simple as a touchscreen (or a tablet) could trigger cells subject to a user's input quantize settings. I'd love to see someone using a launchpad (or an Atom/Atom SQ) triggering and "playing" cells in the launcher Ableton style. The launchpad is apparently "supported" now in S1 7, but I don't know what that means/looks like. I tend to be more early adopter than bleeding edge leader. Show me, dammit (lol 😂) (I really love this forum, BTW - thank you Lukas)
I sent an email off to Novation this afternoon asking for some advice about the Launchpad and SO1 7 ClipLauncher, should they get back to me I will let you know.
The Atoms from what I know have a scripted/Midi Device which presonus have written and once switched to ClipLaunch mode that script kicks in.
As always I am not 100% about this, as I am working upon assumptions from other Daws and hardware sequencers I have and use.

The Novation gear may be playing catch up with the release of SO 7, so I would either ask them, like I have.
Or just sit back and I can get back to you on here.
That being said others asking might get Novation working a bit harder ;) and also, you might have diffrent idea's/needs on how you might want to do things.
I couldn't see anything on the Novation website, so it might be better to wait before buying a Novation Launchpad!!!
In the meantime the Presonus stuff should be working if you want to take the plunge.

Oh! Novation just got back to me and the newer models have been given control of the Clip Launcher by Presonus, it's in the SO1 7 release notes
Under the heading... General.

From what I can see the the SO1 C/Launcher needs to grow and get some functions for Launch states to be developed/implemented.

This topic might need breaking out into Clip Launch thread, rather than hijack this one...
Regards as always.
 
He got it connected and seen in Studio One in the video. I didn't follow all if it. It's not clear what parameters he's trying to use, but yeah it does work. If that's good for you buying the Launchpad Mk3 , by all means go for it.

Yes, better safe to see how it works with S1 v7. 👍
 
I don't develop/record any electronic style music. Still the Launcher is attractive to me as a way to audition different arrangements. I routinely use the Marker and Arrangement tracks to "segmentize" my songs (intro, verse, bridge, etc.) I then drag the entire arrangment track over to the launcher and it loads each segment into the matrix of Track x Section. It would be great if the Mute tool would work in the Launcher window. This would allow me to quickly hear the addition/subtraction of various chords or leads or percussion elements. (I usually record each track from start to finish and whittle down to allow for building over time) The other great add, in my opinion, would be to include some additional Quantize options in the Launcher. Right now, the max is 8 bars. So if you want to hear the bass riff from the third verse in the second verse it works great if it is 8 bars long. The changes will take place at the next "first bar" of the section. If it is longer, it is difficult if not impossible to synchronize. I would like to see additional options such as 12 bars for blues arrangements as well as 16 bars.
 
He got it connected and seen in Studio One in the video. I didn't follow all if it. It's not clear what parameters he's trying to use, but yeah it does work. If that's good for you buying the Launchpad Mk3 , by all means go for it.

Yes, better safe to see how it works with S1 v7. 👍
If you want an indepth breakdown on the Novation... I have always found this guy Loopop a good source for hardware.
Whether it translates all the Ableton stuff and makes it availble in SO1 is the 64K $ question.
Warning it's a 32 min dive, it's full of info tho'


Regards
 
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If you want an indepth breakdown on the Novation... I have always found this guy Loopop a good source for hardware.
Whether it translates all the Ableton stuff and makes it availble in SO1 is the 64K $ question.
Warning it's a 32 min dive, it's full of info tho'


Regards
Thanks sintil8 - I'll check it out. But yes the big question is how well the Novation stuff works specifically with the launcher in S1. I am hopeful the Gregor's of the S1 world will soon start to put some videos out specific to hardware triggering launcher cells and "playing" (and recording) it.
 
"........It would be great if the Mute tool would work in the Launcher window. This would allow me to quickly hear the addition/subtraction of various chords or leads or percussion elements."
Nice idea. Mute would be great for quick comparing differences off of clips.
 
Nice idea. Mute would be great for quick comparing differences off of clips.
Workaround
You should be able to achieve that by clicking an empty play slot to play, or slot with silent wave or empty midi clip with it's launch setting as low as you need.
Someone give me a kick up RRRs if I am off track on what you are trying to do.
Regards
 
Workaround
You should be able to achieve that by clicking an empty play slot to play, or slot with silent wave or empty midi clip with it's launch setting as low as you need.
Someone give me a kick up RRRs if I am off track on what you are trying to do.
Regards
Sounds good. I'll try that to see if it is an instant on/off option. My guess is when clicking play back on a cell, it will start when the grid resoultion allows. Still, a nice little way to turn it off. Thanks.
 
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