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Launcher Cell Playback Oddities

I see. Its now bound, even if the intended cell is first highlighted. I did notice that highlighting it first wasnt always robust (quick and easy). Sometimes it would still play as a group. So I'd stop, highlight again, wait, hit play and good to go. Strange.

OK! Making progress - based on @sintil8's assistance ...
Go into keyboard shortcuts and search for "stop all", in the Launcher Group. Set a keyboard shortcut for that command. Then go to the Launcher and start launching clips. trigger the K/B shortcut it stops all cells and you can then start single cells playing again.

YES! I set "Stop All" to ALT-NUMPAD"." and started getting back into CTRL-A - which selects the entire Launcher and ALL scenes in one pass - then simply Press ALT-Numpad "." and all the little "play" arrows grey out and everything stops dead.

Then - highlight a specific cell (making sure the border lights up) and - presto - Cell Solo (Nice!). While that one is playing - highlight another, press it's little Play button and it joins the fray. And then another etc etc.

To put the kibosh on the whole thing - hit Spacebar to stop transport for on all cells, CTRL-A and ALT-Numpad "." - little Play buttons in all cells grey out, all linkage to previous cells are cleared - all everything is cleared.

Now I can get back to work. But man - couldn't any of this be documented properly?

VP
 
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One last bit it's a winner,
The drop down Play list header. The bottom item on that menu "Insert playlist into song"
Put the main arranger song playhead in clear space then commit to Insert playlist into song, Hey Presto the playlist gets printed.
Change direction back to playing as normal in the arranger, it's back to linear with Scene markers laid out in an arranger track. Interesting way to move stuff around and comes neatly packaged as an arranger track.

I like this, it's a nice surprise, a fluid work method across SO1 work area's

Regards, nighty nighty ppl.
 
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Great, I can follow up, now that I'm almost up to speed with the above lessons learned & presented. Its actually been a musical enjoyment as well. I'll post back, later to verify.
 
OK! Making progress - based on @sintil8's assistance ...


YES! I set "Stop All" to ALT-NUMPAD"." and started getting back into CTRL-A - which selects the entire Launcher and ALL scenes in one pass - then simply Press ALT-Numpad "." and all the little "play" arrows grey out and everything stops dead.

Then - highlight a specific cell (making sure the border lights up) and - presto - Cell Solo (Nice!). While that one is playing - highlight another, press it's little Play button and it joins the fray. And then another etc etc.

To put the kibosh on the whole thing - hit Spacebar to stop transport for on all cells, CTRL-A and ALT-Numpad "." - little Play buttons in all cells grey out, all linkage to previous cells are cleared - all everything is cleared.

Now I can get back to work. But man - couldn't any of this be documented properly?

VP
VP,

no need to CTRL-A- select all of the cells ? , the ALT-NUMPAD"." on it's own kills all running cells.
Also, I have just been clicking on the play marker in the cells to trigger them without selecting, mind you if want the contents in the edit window then Yes select first.

Regards be back later.
 
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No need to CTRL-A- select all of the cells ? , the ALT-NUMPAD"." on it's own kills all running cells.
Also, I have just been clicking on the play marker in the cells to trigger them without selecting, mind you if want the contents in the edit window then Yes select first.

I will be conducting more tests today - that last post was some simple jubilation creeping out :)

And I will try the "non-select" single cell Play today as well.

VP
 
Hiya's,
sorry this is a bit long, but pick the bones out of it. I am fallible, my apologies if any of this is incorrect.

Working from VP's opening post and just to make a note of things I find useful.

I imagine, you are either dropping material or recording into "Scene One" until you have the body of a song with motifs and maybe the seeds of a melody line?
Maybe about 8/16 tracks, stacked and racked all in Scene 0ne. From there you then play a mix of cells dragging and dropping them out to progress forward into adjacent following cells----> Developing the song by dragging out individual cells to taste.
Does that sound right, as an example. 🤞

In testing I filled a 4x scene 8 audio tracks full of samples from the Browser. Giving me 32 cells of random wav files.
It was all random, but a mixture Drum, basses, keys, etc. and a couple of FX for good measure. Keeping various samples that were of similar type to a track structure.

=========== Making life easier for that workflow. Let the fun begin. ========

Scene making from the cells loaded.

Set some Cells running,(say you are setting an intro) 3 or 4 cells running as an example;

*RIGHT* click on any of the playing/selected cells. The cell info window opens...

The bottom of menu will include "Add Scene from playing cells" and "Add Scene from selected cells". Jump on the one that fits what you are doing. Either selecting or playing. I prefer playing obviously.
This will consolidate the playing or selected cells into a new scene.

You can randomly play a mixed group of cells from any scene or track in the Launcher until you have the right feel/mix, then by invoking that command it will have the same result. A new scene is inserted after the last scene in the Launcher. that new scene contains all of the cells that were in play.
Copy and pasting, "done and dusted". saves a lot of dragging/dropping of single cells, and you are not stopping to drag and drop.
Have fun starting and stopping individual cells and adding scenes on the go!
One caveat you need a Keyboard shortcut for "Stop Cells", which you can use to stop a or a group of selected cells playing.

I'm beginning to enjoy dancing around the launcher.
K/B shortcuts can be set for those 3 commands as they are listed in K/B shortcuts.

The cell info child pane.
Have a poke around in the cell info pane. Options "Play Mode", "Loop", or "one shot", cells can be set to one shot on an individual cell basis.
should you want or need a cell to not loop endlessly. Vocal lines or voice over lines, maybe FX samples files if you are a space cadet. :-)

This next one is a struggle and without a controller hard to test. I'm guessing what it's about and making an assumption at this point, having not read the manual.
"Quantize" is difficult, for me to grasp at the Mo'. It suggests it might be more useful if you have one of the listed controllers, so that you can set a time Frame/window. One bar would give you a trigger window up until the end of the playing clip counting backwards.
So by Pressing the next associated *Pad* on a controller. The playing cell will finish playing and will move onward into the cell being triggered when tapping on a *Pad* on the controller, if that makes sense.
I imagine its something similar to a punch in, but a time frame for a cell to trigger.
If anyone out there reading this owns a listed controller maybe they might give it a spin and let us know?

Anyhoo, that's all I have for now. Regards to anyone taking time to read this.
 
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The above post is somewhat redundant now, which makes me happy. Update 7.2.1
The SO1 manual was updated and unless I missed it when I last checked, it now includes a chapter covering the Launcher functions.

Hey ho, at least the Launcher works as expected following the info in the manual.

Regards
 
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So far after further review (finally) this morning, I'm able to do about anything needed in the clip launcher (clips), the scene selections, the anticipation of longer clips needing to play out, the scenes column to the right, and playlist to the right. Also the activity symbols. Also being able to turn on and off clips independently while any other sequence is playing in real time. One additional thingy I learned was being able to come out of any of the above and selecting to continue with some selected Playlist. What I had to do was double click on the left side of the playlist (where the activity icon resides) to have the playlist come in at the next allowable timed juncture. I had previously been double clicking on the right side which does nothing.

What I'd like to explore next is using a keyboard controller, while setting up some functionality that way. This would include my Atom SQ which I read somewhere has some clip launch integration. To what end, I'd have to find out.

Since I'm somewhat up to speed now, was there any question VP has? Specifically any actual snags at this point. I know you guys have been moving along, and VP was looking further, and all may now be cured.

My impressions of the clip launcher at this point are the same as my original, only now (and thanks to this thread) I can use the launcher in unison with the arranger/scratchpad, or the clip launcher independently. I know its not to the level of Ableton Live, and thats fine, as I tried Live once, years ago to give that DAW a chance, and it still remains a headache and thankfully non useful in my workflow. On the other hand, Studio One's clip launch has a very uniform place alongside the arrangement view and works with both my left and right brain.
Its a beautiful thing.
 
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I'm still fumbling my way around the launcher and this thread is somewhat encouraging because it shows that I'm not the only one!
I can mostly get it to do what I want but then something odd will happen and it's not obvious why. I'm sure it is by design rather than a bug so I'll figure it out eventually.

I've done lots of stuff in Ableton's Session view so I'm excited to get something similar in S1.
 
Since I'm somewhat up to speed now, was there any question VP has? Specifically any actual snags at this point. I know you guys have been moving along, and VP was looking further, and all may now be cured.

Thanks to @sintil8's push into looking deeper into the new Launcher key commands - I am all sorted here now.

I think my initial confusion was bubbling up due to the fact that I was "thinking" linear - in a cell based world. These cells clearly behave vastly differently than the typical transport or a track in the Arrangement window where Spacebar does Start and Stop without any thinking.

In order for these cells to be able to give us this awesome ability to click on random cell (in any Scene) AND have all the cells jump right into time with the previous ones - one needs to think differently - and mapping that "Stop All" command is a critical Step One.

Now that I have that sorted - and was already very familiar with some of the other commands - especially the process of selecting random cells across several scenes and then creating a new scene out of them - I am now off and running in ways I have never thought possible.

This is not to say that S1 could not benefit from some "Launcher love" - especially when compared with Bitwig users - where at least two commands they have - continue to make me jealous.

Consolidate - which allows the user to effectively "trim" the head and tail of longer content within a cell down to just the content that is inside the loop area. AND - Duplicate - which allows a cells content to be duplicated quickly - again by key command to take a 4 bar loop within a Cell and make it 8 and so on - on the fly.

There are ways around this - but it's clunky having to go into the Editor each time to hack a MIDI (OR Audio) section.

Also would be nice to be able to have the mysterious "loop start" marker (the green triangle) jump to the actual Loop Start point immediately when the loop in a cell is manually manipulated. The default now as I see it - is that Loop Start (Green) marker needs to be positioned manually - which is probably not a good default for most users.

Beyond this - I am very comfy in here now and it has become the new "start point" for my songs - due to the super fast way I can drag stuff in AND record stuff in - and have it all fall in line in ways that simply do not exist in Arrange View.

VP
 
@Davey
Ah, good man someone, that has experience in Ableton. Its a somewhat of a change as Ableton has a top down flow, where SO1
keeps to the Horizontal. You have some experience, look forward to hearing your perspective on stuff.

@lokeyfly
It's a nice thing being able to move from Arranger to Launcher and back again. I don't think Ableton have that feature sorted so well?
If you have a controller it's a couple of buttons being held down similar to switching an FP8 into midi mode
Get the latest version of the manual it was updated in the last few months.

@Vocalpoint
Yes, yes, yes. bring on the feature set. I'm with you all the way. I hope it's done the SO1 way if you get me.

One minor thing that would help me is the progress bar in the cells, some of the darker colors (dark blue's for instance) are difficult to follow their progress when playing. It's such a piffling thing to go on about tho'.

Regards to you all
 
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Get the latest version of the manual it was updated in the last few months.

Thanks for this tip - I looked at the original that I snagged back in Oct 2024 at the launch of v7 and the Launcher was not even in the manual.

VP
 
VP.
The Ver 7.2.1 included an updated manual when updating on my system.
There was also a recent update to the Atom SQ Lokefly uses and some of the google links still take folk to older versions of the Atom user manual.

Just for clarity on that refrence I made.

Regards as always.
 
VP.
The Ver 7.2.1 included an updated manual when updating on my system.
There was also a recent update to the Atom SQ Lokefly uses and some of the google links still take folk to older versions of the Atom user manual.

Also noticed that when you go to your Presonus account and click on this (3):

1750856688738.png


At first glance - it looks exactly like the document first posted on Oct 9, 2024. There is no indication of any "update". But when you actually download it - it IS newer:

1750856777889.png


Still odd that the Launcher "appears" under the "Arranging" chapter and not in a section of it's own - as I consider Launcher to almost be a mode of operation in itself - separate from but still associated with Arranging - but it has a chapter finally and that is a good thing.

VP
 
Yeah, the inline is where I found it. Help/Studio One Reference manual/ The Arrange/ Launcher chapter?, at least the info is out.
Most of the stuff I fumbled through for a couple of days is covered. However it's been a fruitful learning experience for me.

No doubt we will revisit this as experience is gained.

Regards
 
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