Hiya's,
sorry this is a bit long, but pick the bones out of it. I am fallible, my apologies if any of this is incorrect.
Working from VP's opening post and just to make a note of things I find useful.
I imagine, you are either dropping material or recording into "Scene One" until you have the body of a song with motifs and maybe the seeds of a melody line?
Maybe about 8/16 tracks, stacked and racked all in
Scene 0ne. From there you then play a mix of cells dragging and dropping them out to progress forward into adjacent following cells----> Developing the song by dragging out individual cells to taste.
Does that sound right, as an example.
In testing I filled a 4x scene 8 audio tracks full of samples from the Browser. Giving me 32 cells of random wav files.
It was all random, but a mixture Drum, basses, keys, etc. and a couple of FX for good measure. Keeping various samples that were of similar type to a track structure.
=========== Making life easier for that workflow. Let the fun begin. ========
Scene making from the cells loaded.
Set some Cells running,(say you are setting an intro) 3 or 4 cells running as an example;
*RIGHT* click on any of the playing/selected cells. The cell info window opens...
The bottom of menu will include "Add Scene from playing cells" and "Add Scene from selected cells". Jump on the one that fits what you are doing. Either selecting or playing. I prefer playing obviously.
This will consolidate the playing or selected cells into a new scene.
You can randomly play a mixed group of cells from any scene or track in the Launcher until you have the right feel/mix, then by invoking that command it will have the same result. A new scene is inserted after the last scene in the Launcher. that new scene contains all of the cells that were in play.
Copy and pasting, "
done and dusted". saves a lot of dragging/dropping of single cells, and you are not stopping to drag and drop.
Have fun starting and stopping individual cells and adding scenes on the go!
One caveat you need a Keyboard shortcut for "Stop Cells", which you can use to stop a or a group of selected cells playing.
I'm beginning to enjoy dancing around the launcher.
K/B shortcuts can be set for those 3 commands as they are listed in K/B shortcuts.
The cell info child pane.
Have a poke around in the cell info pane. Options "Play Mode", "Loop", or "one shot", cells can be set to one shot on an individual cell basis.
should you want or need a cell to not loop endlessly. Vocal lines or voice over lines, maybe FX samples files if you are a space cadet.
This next one is a struggle and without a controller hard to test. I'm guessing what it's about and making an assumption at this point, having
not read the manual.
"Quantize" is difficult, for me to grasp at the Mo'. It suggests it might be more useful if you have one of the listed controllers, so that you can set a time Frame/window. One bar would give you a trigger window up until the end of the playing clip counting backwards.
So by Pressing the next associated *Pad* on a controller. The playing cell will finish playing and will move onward into the cell being triggered when tapping on a *Pad* on the controller, if that makes sense.
I imagine its something similar to a punch in, but a time frame for a cell to trigger.
If anyone out there reading this owns a listed controller maybe they might give it a spin and let us know?
Anyhoo, that's all I have for now. Regards to anyone taking time to read this.