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Faderport... new version soon?

The reason they say that it needs to be on every track is due to a limitation with Softube Fader. If you don't put on the Console plugin, Softube Fader doesn't know about the channel.

BUT, Faderport doesn't care. It recognizes every fader in the Studio One console. The Softube Console only needs a plugin on any track that you want to use Console One on. And, what's nice is that if you have the Console One screen open, pressing the Select buttons on Faderport will bring that channel's Console One display into focus. Likewise, if you hit the channel selectors or solo/mutes or (my favorite) sends on Console One, they are reflected perfectly in both Studio One and Faderport.

Another way of looking at it is Console One is the channel strip that you bring into focus through the Select buttons on Faderport. It's really slick.

As far as the DSP hit of having it on every track. I don't find it a worry. Console One loads up with every section (i.e. preamp, filter, EQ, compressor, Drive, etc) deactivated, and looking at the Studio One Performance Monitor panel, it registers as 00 CPU, same as Mixtool (though, I am on an M4). Of course, as you enable sections in Console One, you get the same kind of DSP hit that you would if you put in a plugin for that function.

BTW, I don't know how the used market works in your area, but in my area (Toronto) there are often used Faderports available. Usually the seller is someone on ProTools or Logic that have integration limitations that we in Studio One don't. That's how I got mine.
 
The reason they say that it needs to be on every track is due to a limitation with Softube Fader. If you don't put on the Console plugin, Softube Fader doesn't know about the channel.

BUT, Faderport doesn't care. It recognizes every fader in the Studio One console. The Softube Console only needs a plugin on any track that you want to use Console One on. And, what's nice is that if you have the Console One screen open, pressing the Select buttons on Faderport will bring that channel's Console One display into focus. Likewise, if you hit the channel selectors or solo/mutes or (my favorite) sends on Console One, they are reflected perfectly in both Studio One and Faderport.

Another way of looking at it is Console One is the channel strip that you bring into focus through the Select buttons on Faderport. It's really slick.

As far as the DSP hit of having it on every track. I don't find it a worry. Console One loads up with every section (i.e. preamp, filter, EQ, compressor, Drive, etc) deactivated, and looking at the Studio One Performance Monitor panel, it registers as 00 CPU, same as Mixtool (though, I am on an M4). Of course, as you enable sections in Console One, you get the same kind of DSP hit that you would if you put in a plugin for that function.

BTW, I don't know how the used market works in your area, but in my area (Toronto) there are often used Faderports available. Usually the seller is someone on ProTools or Logic that have integration limitations that we in Studio One don't. That's how I got mine.

Thank you, that does sound very cool!

I want. :)
 
I want Presonus to make an updated Tascam US2400, but know I’d be the only person to buy it lol.
 
Never used any of the FaderPort products, but...

I have been very much looking at something that gives me tactile control of faders for real time mix downs back into a master track...using automation on individual tracks within a buss for example, but actual real time fader riding of lead vocals and instrument breaks, just as I/we/they did with large consoles.

Been strongly considering a Neve 8816 with faderpack (or similar) but dang, that's expensive. Just need the faders. Would the Faderport do that?
 
TY tonalbaudio. This in an effort to keep the FP8 flat with the laptop keyboard, yet allow best case viewing of those fixed channel meter/indicators. Viewing angle can be set as desired. Wish they'd done that. : )
 
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