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Solved Does Studio One have a macro method to set a specific length for a MIDI event?

I fired up 6.6.4 just before I posted - did not see a play start marker in any MIDI event in my test project.
The Play Start Marker has nothing to do with a MIDI event, it's a transport function. Right-click on the ruler or press Alt+P.

play start marker.png
 
The Play Start Marker has nothing to do with a MIDI event, it's a transport function. Right-click on the ruler or press Alt+P.

View attachment 1101

Understood. However....just tested this

In v6.6.4 - in any standard MIDI clip from Arrange View - if I right click and "enable" the Play Start Marker - I see it appear in the ruler. And right clicking and unchecking this option makes it disappear. The same occurs within 7.2 - as long as a standard MIDI clip is being used from the timeline

But in v7.2 when double clicking on a Launcher call - and then when editing that MIDI in the editor - pressing ALT-P (or right clicking and checking/unchecking Enable Play Start Marker) does nothing.

In the MIDI editor from a Launcher cell - the Play Start Marker is on and active all the time. No amount of right clicking and choosing Enable Play Start Marker (or pressing ALT-P) will turn it off. And the bigger news is - playback will not start anywhere else in that MIDI clip - except where this green triangle is sitting.

Bug? Or by design? There is clearly two methods to the madness with this command now. Arrange and Launcher.

VP
 
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You got me

The launcher cell green triangle appears to be a seperate item from the the main arranger window rule.
By dragging for instance a wave file, with a drum intro/break at the begining, into launcher cell you can play that fill and have the main loop brace
loop the main drum section. So each time you start the the cell you get the fill.

Likewise with an audio wave with a fade in setting, by setting the Launch/S main blue loop brace at the point where the fade in stops you get the fade in, that should get the volume build up follwed by a loop section at volume...
Switch off the main arranger rule start function and just use the Launch slot start G/Triangle

Hope this makes sense. it does to me, but pick away at the flies in the ointment.

Regards

Ps I have only tested this in one slot, I will need to go back and and see if every L/slot have indepedent start markers, I imagine they will...
Checked...Yes they are all independent.
 
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I have only tested this in one slot, I will need to go back and and see if every L/slot have indepedent start markers, I imagine they will...
Checked...Yes they are all independent.

I have a new composition with 10 tracks - both MIDI and audio (cells) and all have their own start markers - completely unique to that cell.

This design is both odd and interesting at the same time. But unless one needs the scenarios you mentioned (like "playing" into a standard loop zone - I do not see a huge need for this play start marker.

By the book - I should just be able to open a cells data - set the old school start/end Loop points - and hit Play and have the cell simply - you know - playback the looped loop - and only the looped zone. Which is what I thought these cells did - until now.

Less work, no turning markers on and off and so on - more logical. More Presonus.

VP
 
Uses that I have seen friends put them to...
Someone jamming along with a DJ set might use such things, by having preset slots with fx and changes and so forth.
Or someone doing radio jingles might have a use for preset snippets with intro's they can trigger between tracks.
As for recording into a cell not my kettle of fish, I have a few folk that visit that are Mix DJ's and they make a lot of use out of those features.

You can build a lot of variations into a string of slots using the same material with different Launch start positions and jam away Launching slots to your hearts content if that floats your boat.

It's a different approach to linear recording and the natural roots from which SO1 is built upon.

All good tho' be good if they were to open up the arranger track so it could be used for Game audio presentation, but I'm waffling.
Good to see they are not rushing things and folk can test each phase of the development and find or suggest new directions to take things in.

Kindest regards

Sin.
 
Someone jamming along with a DJ set might use such things, by having preset slots with fx and changes and so forth.
Or someone doing radio jingles might have a use for preset snippets with intro's they can trigger between tracks.

Yep - never really thought of S1 being useful in a DJ context - but I guess anything is possible these days :)

VP
 
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