Craig Anderton
Well-known member
(Note: Anything titled “Craig’s Tip” would have appeared in the PreSonus Blog if I was still posting there, and will be included in the The Huge Book of Fender Studio Pro Tips and Tricks.)
When doing looped recording, some programs allow setting up two loops. One provides a repeating playback loop, while a second loop within the playback loop is where the actual loop recording occurs. Because Studio One didn’t explicitly offer two loops, some users assumed this type of loop recording wasn’t possible. However, there’s a simple and effective workaround. (Note that the screenshot’s colored outlines were added with a paint program to highlight specific elements referenced in the text.)
1. Set up a conventional loop around the section over which you want to record, and enable looping. In the screenshot, it extends from the start of measure 32 to the end of measure 34.
2. Open the Record Panel (Shift+Alt/Opt+R). Enable the Preroll parameter (white outline), and set it for up to 16 measures before the main loop starts. This is where the playback loop starts. In this case, playback begins at the start of measure 30. Note the timeline’s associated preroll position marker (white outline).
3. Enable Auto Punch.
4. Enable the Postroll parameter (orange outline), and set up to 16 measures after the main loop ends. This is where the playback loop jumps back to the playback loop's start. In this example, the playback loop's end is measure 37. Note the timeline’s associated postroll position marker (orange outline).
5. Arm-record your track, and start recording. The section between the preroll and postroll markers will loop continuously, but recording occurs only in the region defined by the main loop. Like traditional loop recording, each pass generates a new Take.
That's all there is to it!
When doing looped recording, some programs allow setting up two loops. One provides a repeating playback loop, while a second loop within the playback loop is where the actual loop recording occurs. Because Studio One didn’t explicitly offer two loops, some users assumed this type of loop recording wasn’t possible. However, there’s a simple and effective workaround. (Note that the screenshot’s colored outlines were added with a paint program to highlight specific elements referenced in the text.)
1. Set up a conventional loop around the section over which you want to record, and enable looping. In the screenshot, it extends from the start of measure 32 to the end of measure 34.
2. Open the Record Panel (Shift+Alt/Opt+R). Enable the Preroll parameter (white outline), and set it for up to 16 measures before the main loop starts. This is where the playback loop starts. In this case, playback begins at the start of measure 30. Note the timeline’s associated preroll position marker (white outline).
3. Enable Auto Punch.
4. Enable the Postroll parameter (orange outline), and set up to 16 measures after the main loop ends. This is where the playback loop jumps back to the playback loop's start. In this example, the playback loop's end is measure 37. Note the timeline’s associated postroll position marker (orange outline).
5. Arm-record your track, and start recording. The section between the preroll and postroll markers will loop continuously, but recording occurs only in the region defined by the main loop. Like traditional loop recording, each pass generates a new Take.
That's all there is to it!