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Audio Bend issues resolved in studio pro?

ianaeillo

Active member
Hi. I've been away from these boards for a bit after the Fender changeover. Glad to see it's still going strong.

I have, for years, fought a little issue with audio bending. I ended up just switching to slice mode, but after using the technology in other daws and genuinely enjoying it, I figured I'd check if it's still problematic in Studio Pro.
When editing multitrack drums, I am consistently finding myself dealing with lost transients on non-affected regions. The green (condensed) regions sound great. The red (stretched) regions sound like they should. Only when the playhead crosses over from an altered region to a non-altered region do I suddenly, and very briefly, hear the cymbals briefly disappear. It sounds like a bad edit from another take, and it happens in 5,6, and 7.

The bounced tracks confirm my suspicions that the audio briefly cuts out before ONLY the grey non-affected regions. Pictures below show it in action:

Pre bounce
Pre Bounce.jpg


Post Bounce
Post Bounce.jpg


Next measure comparison showing no gap
Post Bounce Comparison.jpg


I have made a video with audio demonstrating the issue.

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I never reported it because I just dealt with it, but this week has been only editing drums for multiple projects for various mix engineers and I've been forced to use the slice tool while working on it. I am also open to operator error and it's me that's the problem.

Thank you.

-Ian
 
I personally think a better would route would be manual slicing and slip editing. I dont trust the Fender Studio/S1 transient detection at all.

Having said that, i'm currently making an app for this specifically for Drum Editing within S1/Fender Studio, where it detects the transients CORRECTLY and can do accurate cuts on all drum tracks with the press of a single button for slip editing, using the transient detector. My use case is more for replacing drums (kick/snare with midi) but could be useful for your case. Happy to share when done
 
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I personally think a better would route would be manual slicing and slip editing. I dont trust the Fender Studio/S1 transient detection at all.

Having said that, i'm currently making an app for this specifically for Drum Editing within S1/Fender Studio, where it detects the transients CORRECTLY and can do accurate cuts on all drum tracks for slip editing, using the transient detector. My use case is more for replacing drums (kick/snare with midi) but could be useful for your case. Happy to share when done
I'd love to see it. And yeah, I've been using the slice tool this week, but would LOVE to utilize the bend tool as it is quite useful in the other applications that I use.

But yes! I'd love to try it out and buy it from you when finished!

Ian
 
Both the transient detection and bend marker algorithms needed some long due overhaul for years.
As far as I know, the algorithm is a 3rd party one from zplane.
In my personal opinion there are several things which would need work for years. The transient protection area is an example. It's a nice idea but for some things it's a real problem because it's not accurate. I've made several examples and reported it in different versions.
Personally I use slicing whenever possible, it sounds just better to me.
 
As far as I know, the algorithm is a 3rd party one from zplane.
In my personal opinion there are several things which would need work for years. The transient protection area is an example. It's a nice idea but for some things it's a real problem because it's not accurate. I've made several examples and reported it in different versions.
Personally I use slicing whenever possible, it sounds just better to me.
Somehow all DAWs seem to use ZPlane but there seem to be differences on how the algorithms are implemented.

Yeah, the idea of not using the start of the transient but the energy maximum makes sense. However only if it would work reliably which is doesn't a lot of. the times...
 
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