Lokeyfly wrote: "So its imperative that contrasts, color, luminance, and control are fully user configurable."
Just to elaborate on this further (if it ever reaches those that can do something about it), yes, those very few controls already exist in Studio One. The problem is real variability, in the context of control. When version 7 was initially released, one of the sliders I can't remember which, hardly made any visual change at all. Question: When in any program, did things like luminance not make some drastic change at even 5%? Or, color and contrast control not make sweeping color changes from one end to the other? With Studio One, the lines are drawn in the sand with these global-like limits that we somehow have to make the best out of. In contrast: I don't think the extreme variability of something like Cockos' Reaper is the answer. However, with Reaper, there is everything from the track borders, to channel borders, to text colors, and much, much more available to work with. While that control is slightly overkill, and a bit too figity, leaving the look (and skins) of the DAW not even identifiable that its still Reaper. One still has to be amazed at how much color management, Reaper's developers left available to its users. Don't like how a white waveform line passes through a pink background, when painted? Then how about changing the white line to black! Or the painted iverlay, another color. Because, in Reaper, that is exactly available right from the color control preferences panel.
So this is my point. Not that we need extreme color pallete changes like in the above example, its clear that a choice of three sliders, and some very limited scenes (all variants of those same three sliders), are extremely limited in real edge/ waveform choices.
Anyone here could make such preferred changes themselves, rather than asking for some global GUI "can you fix this?" request. A request which is understandable. Only, can't developers open these very limited parameters to real user color/waveform/channel/border/swatch control? That would more than fix a waveform edge decifering issue. Fixed by the user themselves.
It would be great if devs could free the existing color, contrast, and luminance variables (all which are actually constraints tied to one another), into something more user operational for their own needs/taste.
That's my take if it helps the cause.