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Transform to Rendered Audio issue?

coro

Active member
hey all

I need to bounce the reverb tail of a series of sfxs via Transform to Rendered Audio

any idea why it only renders properly the first event?

the following one have the reverb baked but it gets cut.





1751641920581.png
 
I've just found out the "auto tail" might be buggy. If I select the tail length myself then it works as expected.

I sense it might be buggy because I've used the auto-tail for months with instruments and never gave me an issue.

But just so you know in case someone bumps into this. However still not sure if it's buggy or not. From the pic above, looks like a bug since there are 3 more similar events which do not get the auto-tail feature and belong to the same track

will report this to the team
 
Please provide before and after screenshots showing details...

It's working as expected for me.

Auto Tail Test.png
 
Please provide before and after screenshots showing details...

It's working as expected for me.

View attachment 1284
hey Trucky, I did another test

previously I always had auto tail - Max Length: 30 secs (maximum) by default

I tested with auto tail - Max Length 10 secs and it behaved as expected. All 4 events had their respective tail

Will make few more tests next week and report back

Thanks for chiming in!
 
Welcome to the Forum!

I was told it's by design in Studio One 7.
"Transform to Rendered Audio" now includes the volume and pan settings so it requires a stereo file to render the event.
I assume this makes sense when collaborating with others (especially those without Studio One).

Per the "Audio Track Transform" section in the Studio One 7 manual...
Audio Track Tansform.png


*** You may also want to check out the "Bounce to New Track (Keep Speaker Format)" command in Studio One 7 to compare the results it provides to a mono track.
 
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