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There difference between FSP and Melodyne note extraction

Jeff

Member
Wow, same Suno song, such a difference in extraction. I use Suno to bring longer pieces in and then use TOC4/EW Opus/Fantasy to change them. The difference in the two extractions is very far apart. Most amazing thing is you can never know which is going to sound better. Just some fun playing around but its amazing that the algorithms are so different. I've attached a PDF of the score page with TOC4 = FSP extraction, and Opus = Melodyne extraction. Both are done with full orchestras. Replaced the pdf with one with Grand Staff, easier to read.
 

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I tested 3 options a few months ago.
Melodyne-Prism and the new SP8 tool.
I used a few audio clips to test.
A simple bass line. An acoustic guitar strumming both slow and fast. As well as a lead solo.

Melodyne was by far the worst as it tends to add longer durations as well as placing notes in the wrong octaves.
Bass and lead guitar parts were usable after a lot of editing. Chords were hopelessly too far off.

Studio Pro 8 was by far much better and durations were accurate and only a few false octaves. The most obvious problem was that the guitar strumming sounded too much like a piano. It was missing the sound of the individual strings being picked. On the bass track I had slid from the 5 th fret to the open A string. It gave me 2 notes.
There was a few glitches that needed fixing. But a huge step above Melodyne for sure!

Prism didn't have any issues and resulted in usable midi parts with almost no editing involved. Guitar strumming played using Ample Guitar sounded very convincing. You could hear the strings. It interpreted the Bass slide no problem.

So in conclusion if you don’t want to spend $100 on Prism and don’t mind spending a few hours editing then SP8 is free to use. To me the $100 has already paid for itself at a rate of $.50 per hour!

This test brings to my attention how badly designed Melodyne really is! It has been very slow to be updated in the over 10 years I’ve used it. I have the top of the line version too.
 
I tested 3 options a few months ago.
Melodyne-Prism and the new SP8 tool.
I used a few audio clips to test.
A simple bass line. An acoustic guitar strumming both slow and fast. As well as a lead solo.

Melodyne was by far the worst as it tends to add longer durations as well as placing notes in the wrong octaves.
Bass and lead guitar parts were usable after a lot of editing. Chords were hopelessly too far off.

Studio Pro 8 was by far much better and durations were accurate and only a few false octaves. The most obvious problem was that the guitar strumming sounded too much like a piano. It was missing the sound of the individual strings being picked. On the bass track I had slid from the 5 th fret to the open A string. It gave me 2 notes.
There was a few glitches that needed fixing. But a huge step above Melodyne for sure!

Prism didn't have any issues and resulted in usable midi parts with almost no editing involved. Guitar strumming played using Ample Guitar sounded very convincing. You could hear the strings. It interpreted the Bass slide no problem.

So in conclusion if you don’t want to spend $100 on Prism and don’t mind spending a few hours editing then SP8 is free to use. To me the $100 has already paid for itself at a rate of $.50 per hour!

This test brings to my attention how badly designed Melodyne really is! It has been very slow to be updated in the over 10 years I’ve used it. I have the top of the line version too.
Thanks for posting this. If you posted previously I didn't see it. I was thinking that I was really not
understanding how Melodyne worked (I have Studio Version) I see from your testing it's probably
not all on me ✌️ 🖖
 
This test brings to my attention how badly designed Melodyne really is!
To be fair: this is not the primary task Melodyne was designed for! And it does its primary task (monophonic or polyphonic pitch correction) quite well.
 
I’d argue that it uses the exact same algorithm to determine midi notes as it does for creating the note blobs.
Pitch detection is pitch detection. It can be used for whatever! It takes audio and creates a bunch of ones and zeros.

This is easy to see if you open any audio in the Melodyne editor. Export it as a midi file and you will see that the midi blobs match the note blobs in the editor. It also often puts vocal notes in the wrong octave. They play correctly but are wrong place. I see no difference between looking at audio in the editor or in a Midi editor.
 
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