Surf.Whammy
Active member
BACKGROUND
Rollback the clock a few years, and I was using Digital Performer (MOTU) as my Digital Audio Workstation (DAW) and NOTION for music notation to play VSTi virtual instruments hosted in Digital Performer. This was done in ReWire sessions where Digital Performer was the ReWire host controller and NOTION was the ReWire device.
Digital Performer was efficient for hosting VSTi virtual instruments, and NOTION was efficient for music notation and providing an intelligent Graphic User Interface (GUI) for composing with music notation, as it continues to be now that it is embedded in Fender Studio Pro 8.0.1, where the focus is on playing VSTI virtual instruments.
Then the Propeller Heads (now Reason Studios) stopped supporting ReWire, which years ago they developed jointly with Steinberg until they went separate ways, which left the Propeller Heads as the ReWire providers.
The other DAW applications stopped doing ReWire; and for me this was a dilemma until PreSonus had bought Notion Music and starting with PreSonus Studio One 5 had embedded NOTION in Studio One. It got better in Studio One 6; and it keeps getting better as Studio One 7 has evolved to Fender Studio Pro 8.0.1.
OBSERVATIONS
After I switched from Digital Performer to Studio One, I noticed a distinct difference in the way the consoles (a.k.a., “mixing boards”) sound,
To my ears, Digital Performer was smoother, mellower, and intolerant when there were a lot of VSTi virtual instrument tracks, plus even more VST effect plug-ins, while Studio One was crisper and very tolerant, where I am using “tolerant” to describe not needing to update or revisit the current mix just because I added another VSTi virtual instrument.
This is the way I describe and explain it; and it was and continues to be excellent to be able to add more VSTi virtual instruments without needing to do a complete remix with each additional instrument.
I adjust the mix as I listen to it more times, of course; but at an early point for most instruments, with Studio One (S1) and now Fender Studio Pro (FSP), it’s more of a “set it and forget it” activity, where for example when I have the kick drums and electric bass configured and sounding good, I do not need to tweak them constantly.
The key to this perspective is a matter of what conceptually I consider to be “mixing board headroom”.
Instead of constantly needing to adjust and manage mix headroom in S1 and FSP, (a) it’s tolerant and (b) adding more VSTi virtual instruments is handled graciously without requiring constant mix attention, which makes it easier and more intuitive to focus on the music rather than messing with computer stuff and DAW behaviors.
HYPOTHESIS
The hypothesis here is that in the same way there are distinct differences among physical consoles and mixing boards, I think there are differences in virtual consoles, mixing boards, and the ways they sound and behave in the digital music production universe.
Some of the differences might be subtle but not all of them are subtle.
There probably are aspects which are identical; but I do not think everything is identical when mixes are complex—blends of VSTi virtual instruments, real instruments, virtual vocalists, and real vocalists, especially when buses and “ducking” are used.
The Computer Science and Software Engineering perspectives make it unlikely that every DAW behaves identically, if only because everyone doing everything in exactly the same way would require entirely too many team meetings and voluntarily sharing what I suggest are proprietary technologies and algorithms.
There are generally accepted industry standards, of course; but as occurs with physical consoles and mixing boards, there are differences in the way things mix and sound.
Lots of FUN
Rollback the clock a few years, and I was using Digital Performer (MOTU) as my Digital Audio Workstation (DAW) and NOTION for music notation to play VSTi virtual instruments hosted in Digital Performer. This was done in ReWire sessions where Digital Performer was the ReWire host controller and NOTION was the ReWire device.
Digital Performer was efficient for hosting VSTi virtual instruments, and NOTION was efficient for music notation and providing an intelligent Graphic User Interface (GUI) for composing with music notation, as it continues to be now that it is embedded in Fender Studio Pro 8.0.1, where the focus is on playing VSTI virtual instruments.
Then the Propeller Heads (now Reason Studios) stopped supporting ReWire, which years ago they developed jointly with Steinberg until they went separate ways, which left the Propeller Heads as the ReWire providers.
The other DAW applications stopped doing ReWire; and for me this was a dilemma until PreSonus had bought Notion Music and starting with PreSonus Studio One 5 had embedded NOTION in Studio One. It got better in Studio One 6; and it keeps getting better as Studio One 7 has evolved to Fender Studio Pro 8.0.1.
OBSERVATIONS
After I switched from Digital Performer to Studio One, I noticed a distinct difference in the way the consoles (a.k.a., “mixing boards”) sound,
To my ears, Digital Performer was smoother, mellower, and intolerant when there were a lot of VSTi virtual instrument tracks, plus even more VST effect plug-ins, while Studio One was crisper and very tolerant, where I am using “tolerant” to describe not needing to update or revisit the current mix just because I added another VSTi virtual instrument.
This is the way I describe and explain it; and it was and continues to be excellent to be able to add more VSTi virtual instruments without needing to do a complete remix with each additional instrument.
I adjust the mix as I listen to it more times, of course; but at an early point for most instruments, with Studio One (S1) and now Fender Studio Pro (FSP), it’s more of a “set it and forget it” activity, where for example when I have the kick drums and electric bass configured and sounding good, I do not need to tweak them constantly.
The key to this perspective is a matter of what conceptually I consider to be “mixing board headroom”.
Instead of constantly needing to adjust and manage mix headroom in S1 and FSP, (a) it’s tolerant and (b) adding more VSTi virtual instruments is handled graciously without requiring constant mix attention, which makes it easier and more intuitive to focus on the music rather than messing with computer stuff and DAW behaviors.
HYPOTHESIS
The hypothesis here is that in the same way there are distinct differences among physical consoles and mixing boards, I think there are differences in virtual consoles, mixing boards, and the ways they sound and behave in the digital music production universe.
Some of the differences might be subtle but not all of them are subtle.
There probably are aspects which are identical; but I do not think everything is identical when mixes are complex—blends of VSTi virtual instruments, real instruments, virtual vocalists, and real vocalists, especially when buses and “ducking” are used.
The Computer Science and Software Engineering perspectives make it unlikely that every DAW behaves identically, if only because everyone doing everything in exactly the same way would require entirely too many team meetings and voluntarily sharing what I suggest are proprietary technologies and algorithms.
There are generally accepted industry standards, of course; but as occurs with physical consoles and mixing boards, there are differences in the way things mix and sound.
Lots of FUN
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