Just for some general information sharing.
I know, most here know what will come, but some may not, so here it goes:
Clipping is a process, where a waveform is flattened at its extremes because the hardware is pushed beyond its limits. But within the digital realm, no clipping can occur. This is because instead of a voltage signal, it is just numbers, floating point numbers to be precise.
Only when the data leaves the digital realm, can clipping occur. In our case it's either the DAC of our sound device, or a file format with a lower resolution than the DAW's engine.
To keep sound intact when it leaves the digital realm, a math construct was created, a scale called dBFS. It always assumes a 1 Volt system, therefore the floating point number directly transforms into the logarithmic scale dBFS, with 0.0 defined as -inf dBFS and 1.0 defined as 0 dBFS. Since floating points can go way higher than 1.0, the theoretical digital limit of a 32-bit float engine is +770 dBFS. Higher than that the number will overflow - but at that point it is of no concern anyway. With a 64 bit float engine the theoretical digital limit would even be way above +6000 dBFS.
When driving a track hot, and the mixer channel shows clipping, it is actually just notifying us, that clipping will occur when transferred to the analog realm. For example, if you raise input gain and volume slider and the track shows, say, +12 dB clipping, and on the master you reduce by -12 dB, the waveform is still completely intact. It was not flattened at its extremes. If you don't reduce the volume on the master, it will still only actually clip, when the signal is calculated by your sound device's DAC (and you risk destroying your expensive speakers or headphones, because the membranes are not designed to stay at their extemes for a longer period).
Since you,
@Grace de Richebourg ,
hear it and think it sounds good, you defintely judged a signal that left the digital realm and therefore was flattened at its extremes. There is an effect that does the same (in principle), but without the repercussions, as the signal will be intact and below 0 dBFS. It is called a clipper. So maybe try using a clipper plugin, instead of rendering actual clipping.