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Scene behaviour in the launcher - v7 pro

portentharbour

New member
Hey folks. I've been beginning to try and use the launcher for live performances and can't quite get my head around how to get the behaviour I would like. I thought it would be the default.

I have a bunch of tracks which are drones which I would like to be playing from the timeline. I have a bunch of other tracks which are all virtual instruments, and I've got multiple different scenes with different midi clips for different parts. At the moment, whenever I use the play button on the scenes, it seems to flip the play focus of the drone tracks to be coming from the launcher. I am not sure why, as there any clips in the launcher for those tracks. I thought maybe I have to set each track to be coming from the timeline/launcher on a scene by scene basis, but that doesn't seem to be it either.

My desired behaviour is simply that I can use to launcher to switch between scenes with a specified quantise value for the tracks that I have set to play from the launcher, whilst remaining the drones coming from the timeline.
 
In your arrangement - you need to adjust these (per track):

1758568630592.png


Arrow to the Left = Timeline/Arrangement playback.

Arrow to the right = Launcher Playback

VP
 
Yeah, so uh, I did, but they seem to flip back every time I get a new scene to play

Check this out from Gregor - remembering that overall playback is governed by the Transport - I do not think this will work by starting the timeline playing and suddenly manually activating different Launcher scenes on the fly:

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You might also want to check out the Show page instead. It is specifically designed for live performances.

VP
 
Hmmm, I watched the video, Gregor does say they can be freely combined, so I am unsure as to why the implication seems to be that the behaviour I'm looking for is impossible? I don't really understand the utility of the scenes otherwise. Can I clarify that is what you mean, that the behaviour is literally impossible? I will look into the show page. I guess a work around would be to have an impact instrument with the drones on different pads and then just trigger them in one shot mode as and when I want to bring them in/out, but my live workflow as an ambient/drone artist tends to be that I have the volumes of all my layers assigned to faders on my midi controller, and I start with everything silent, slowly bringing everything in.
 
Hmmm, I watched the video, Gregor does say they can be freely combined, so I am unsure as to why the implication seems to be that the behaviour I'm looking for is impossible? I don't really understand the utility of the scenes otherwise.

The Launcher - as I understand it (and use it) - is designed for me to create non-stop, ever looping idea generation and then once the ideas take shape and are into "cells" - I use it for granular song arrangement.

Being able to piece together different bits and pieces while in a constant loop (either by MIDI or recorded audio) into each "cell" and then collect specific cells together as a "scene".

You create as many "scenes" as you need and then you can drag each completed scene into the Scene Playlist area:

1758575209754.png


This determines playback order (and repeat cadence) for a specific collection of scenes.

Then once you like the order of ALL the scenes, their repeat factor, placement etc - use the dropdown to transfer the entire playlist over to the Timeline (Arrange view) and either call it done - or continue to work on the arrangement via the Timeline.

And I understand where you are coming from - I simply cannot confirm that specific scenario for this tool. But I do not think this was designed for live performance.

VP
 
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That's fair enough, I think you're right in terms of the best workflow for what I want is looking like just going 100% launcher. At the moment, I am just doing 1 long 10 minute ambient pieces at an open mic, so I don't yet have to worry about a setlist, which means I can just make sure that the drones are set such that there's no quantise value etc. Thanks for your help. Am very much still figuring out how to do my music live and the best workflows for doing so.
 
hmm i'm still stumped. so the show page doesn't allow you to have midi in it, ok, i get it, its intended for people playing the virtual instruments live. so, launcher it is, with my drones with the quantise off. except, if i change scenes, even if the drones are in each scene, they are going to start again from the start. hence why my instinct was to have the drones playing from the timeline instead. i can't see a way to have those drones be un interrupted whilst i'm looping different sets of midi clips such that they are in sync with each other now other than just using shift to select multiple midi clips which seems like an unnecessary workaround because surely that's the whole point of scenes
 
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Show page - I know zero about except - it is where anyone who is doing live gigs - lives.

Launcher - I know just enough (now) to be dangerous.

That said - the Launcher (to me) is simply not designed for a live environment whatsoever. It is designed for studio based composition and arrangement.

I am not saying you can't try to shoehorn the Launcher into a live gig - do what you gotta do - but you will be on your own figuring that out.

VP
 
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