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Sample Rates and Studio One

Surf.Whammy

Member
[NOTE: This treatise on sample rates was in another topic, but it was wandering off-topic, so I copied and pasted it here and then deleted it from the other topic.]

At the risk of being a tiny bit annoying, I suggest there are only two sample rates which make sense, (a) standard CD quality (44.1-kHz) and (b) high-fidelity audio quality for standard video (48-kHz), the latter of which is 48-kHz because it's easier and faster for doing the required arithmetic in the software engineering code, not because it's somehow better than 44.1-kHz.

The high-fidelity audio sample rate for standard video is higher than standard CD audio solely for faster computer processing. If you are doing audio for standard video, then use 48-kHz; but otherwise use 44.1-kHz, although there are some not so goofy reasons for using 96-kHz, but probably not in a truly practical way.

Why?

It's all about the rule colloquially called "Nyquist", which states that the sample-rate needs to be a little more than twice the highest-frequency that needs to be captured and reproduced, which for "normal" human hearing (20-Hz to 20-kHz) is 20-kHz and maps nicely to 44.1-kHz being just over twice as much, while 48-kHz extends the range approximately to 24-kHz, which is too high to hear but is done to make the computer arithmetic more efficient.

I wrote something about this in an earlier post; but the overview is that higher than standard sample rates are based on beliefs rather than acoustic physics and are in the same category as paying thousands of dollars for "magic music crystal rocks" based on the belief that sticking them with tape to headphones somehow will make music sound better, hence why not send thousands of dollars to the people who make absurd claims and sell "magic music crystal rocks".

Those also are the folks who sell USB cables for hundreds of dollars based on the belief and marketing strategy that their USB cables are "magical".

Digital Audio Workstation (DAW) applications and sampled-sound libraries support higher sample rates, because some folks think it's important and actually does something. Higher sample rates do nothing, but if folks like a 2-liter Coca-Cola rather than a 1-liter Coca-Cola, then sell it to them.

This is explained fully by electrical engineer Monty Montgomery in the YouTube video; and he proves it using analog and digital measuring equipment and a software charting application.

OBSERVATION

The Standard CD and Standard High-Fidelity Audio for Video (44.1-kHz and 48-kHz, respectively) are completely and totally sufficient for the best possible audio reproduction for human listeners, provided the amplifiers, loudspeakers, headphones, and ear buds are high-quality, where the curious fact about amplifiers and loudspeakers is best understood from the perspective of sound system engineers who do sound at concerts and as a group care only about the quality of the various components but are not the least bit influenced by marketing testimonials made by famous musicians and singers.

Instead of being influenced by learning that a famous lead guitar player uses a particular amplifier and loudspeaker rig made by Fender, Marshall, Orange, Mesa, Vox, and so forth, sound reinforcement folks consider it mostly to be a consumer marketing strategiy, although there are valid reasons for different types of guitar amplifiers.

If there is a rule, then it's the rule that the general goal of deceptive marketing is to extract as much money from consumers as possible while providing as little as possible.

One of my favorite bits of audio marketing is found in terms like "near field", which certainly sounds vastly important but actually means in simple English that "you need to get close to it to hear anything". 🤪

George Martin explained the rules best when he revealed that he added a 17-kHz tone at the end of the "Sgt. Pepper's Lonely Hearts Club Band" (Beatles) vinyl LP to "entertain dogs", which was his way (a) of having a bit of silly FUN like the Beatles did and (b) of providing the clue that nearly nobody actually can hear those high frequencies, including babies and children whose parents have taken them to a KISS concert without providing OSHA-approved hearing protection.

Another favorite is "sea salt", which sounds exciting, organic, and tasty--except that all the salt found on this planet is sea salt, where for example if the salt comes from salt mines in Kansas, then it's just as much "sea salt" and probably is cleaner than salt evaporated in the 21st century from filthy sea water.

In other words, sound reinforcement engineers are focused on acoustic physics rather than marketing puffery.

This is the reason you can have an excellent studio monitor system using PA loudspeakers and subwoofers used for nightclubs and small venues even though they are not endorsed by famous musicians, hence do not cost a lot; but they are quite sufficient and generally are less expensive than other types of studio monitor systems, at least the ones that make deceptive claims and use marketing terms like "music power" and boast vastly large "music watts" and other nonsense.

I recommend two flavors of studio monitors, (a) Kustom PA two-way loudspeakers and deep bass subwoofers and (b) PreSonus Sceptre® S8 Studio Monitors (pair) and Temblor® T8 Studio Subwoofers (pair).

I do this for three reasons (a) folks who understand acoustic physics and concert sound know how to configure PA loudspeakers safely and have OSHA-approved ear protection for use while configuring, (b) the PreSonus studio monitors have accurate and truthful specifications, which is rare in the arena of commercial off the shelf (COTS) studio monitors and is something I checked and verified, and (c) the PreSonus studio monitors can be calibrated and configured safely by folks who are not complete and total audio geeks.

You need two deep bass subwoofers because you have two channel stereo; and while you can use one deep bass subwoofer, doing it that way causes the subwoofer's self-powered electronics to do the deep bass mixing, not you.

The only other studio monitor system I recommend is the JBL Pro Reference Monitor System including [2] JBL M2 Master Reference Monitors with 15" Woofer; Dual-diaphragm, Dual-voice-coil Compression Driver; and [2] Crown I-T5000 HD Amplifiers that in total costs $30,000 (US) with the required Crown power amplifiers, cables, and associated equipment and software, all of which needs to be connected to an external interface and at least an equalizer and reference condenser microphone for calibrating.

SUMMARY

It's important for sample-rates to be consistent, and it's important that the sample-rate supports Nyquist for normal human hearing, which is just a bit over twice the highest frequency humans--at least in theory--can hear, which is 20-kHZ and maps to 44.1-kHz (Standard CD quality).

A sample rate of 48-kHz also is good; and it's what is used in high-fidelity audio for video.

All the components in the digital music production chain have sample-rates; and they need to be the same, which generally is specified in Studio One, macOS or Windows, sound cards, external digital audio and MIDI processors, and so forth, which also includes VSTi virtual instrument engines like Kontakt (Native Instruments).

The sample rates need to be the same.

[NOTE: The sample rate in the Settings dialog is the exactly same for Kontakt 6, Kontakt 7, and Kontakt 8, which I verified after doing the Kontakt 6 screen capture.]

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Everything is important! :)

I did not focus so much on Latency, which when working with VSTi virtual instruments is very important.

My current strategy for Latency and the other related parameters as shown in the screen captures is to stop tweaking when everything sounds good, which is a bit lazy, but so what. Generally, if the latency is too low, then the audio does not sound good, since it takes too long to render; so I find a happy balance for my iMac and mostly leave it alone.

Latency also affects the VSTi virtual instrument engines, like Kontakt (Native Instruments); and ideally everything should be consistent, but in the screen captures I posted there is not such ideal consistency, which is a bit lazy on my part, but everything sounds good, so I leave it alone.

The 8-bit stuff is not good, and as the resolution lowers, the audio degrades and has a lot of noise and dropped frequencies.

Studio One handles sample-rates and bit specifications in two ways, (a) internally which is either 32-bit floating point or 64-bit floating point and (b) externally when exporting, which you can specify and where 24-bit resolution looks to be a good default, although it depends.

The sample-rate aspect for me is a bit of a "pet peeve"; and generally I prefer standard CD quality, although I use Telestream (video editor), and it probably upscales the audio to 48-kHz, as does YouTube.

Pondering the sample-rate and bit-depth for a while, this might be a key to making sense of the observation that YouTube audio for most "major" musical groups tends to be better and stronger than what I have been able to achieve so far, where current songs by Metallica are an example.

After a lot of experimenting--which includes efforts to make sense of what YouTube does internally when it processes uploaded audio--I am getting good results for headphone mixes; but some of the "major" labels have better results, part of which is a mystery in the sense of my not knowing what they are doing and exactly how they are doing it.

Apple has a program where songs for iTunes and Apple Music can be improved using authorize third-party mastering labs; and I think YouTube has something similar; but I can't afford it; so I do experiments and make an effort to improve things.

Recently, I have started using what I call a "Custom Image" for bass; and it's a combination of Gibson EB-0 (MODO Bass, IK Multimedia), MONOTONE Bass Synth (Reason Studios, via Reason Rack VST), and Cyclop (Sugar Bytes), along with EQP-1A Vintage Program Equalizer, White 2A Leveling Amplifier, and Brickwall Limiter (IK Multimedia). MONOTONE Bass Synth adds deep bass tone and texture to the Gibson EB-0 bass: and Cyclop adds a bit of wobbly Dubstep growl.

It doesn't help that Studio One uses the term "resolution" instead of "bit-depth"; but that's the way it works with terminology.

As I read and understand, "process resolution" is the way Studio One handles audio internally as a software engineering activity; and "export resolution" is similar but is not such confusing terminology, since it's the way you specify how you want exported audio to be formatted.

Additionally, the software engineering perspective and terminology is that "Single 32-bit" and "Double 64-bit" refer "Single-Precision Floating Point" and "Double-Precision Floating Point" arithmetic, respectively.
 

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These are relevant YouTube videos by Ethan Winer.

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