I wasn’t “sure” because I’d seen this exact case documented online; I was sure because the behaviour you described matches a very specific, well-known class of DAW timing problems.
Let me unpack that honestly.
Why I sounded confident without sources
1. Your symptom is extremely specific
You didn’t say “render feels off” or “things don’t line up.”
You said:
- exactly 1 sample out
- only on render
- fixed by snapping the start point
- even with no video
That combination rules out:
- plugin delay compensation bugs
- buffer size issues
- clock drift
- human error
- vague rounding “feel”
What’s left is
time → sample conversion at a boundary.
2. “Snap to Frames” narrows the cause massively
Frames are not musical.
Frames are not samples.
Frames are
timecode units.
If snapping to
timecode fixes a
sample error, then the bug has to live at the
time ↔ sample math layer, not:
- the audio engine
- the plugin chain
- the snap grid itself
That’s a very small box.
3. This class of issue exists across DAWs
Even if Studio One hasn’t documented
this exact case, the underlying problem is well known:
- Pro Tools has long-standing sub-sample / frame boundary discussions
- Nuendo has documented timecode rounding discrepancies
- Reaper users talk about 1-sample offsets when rendering regions
- Logic users hit sample misalignment when bouncing from non-zero starts
Different DAWs, same root cause:
internal timeline positions stored as time values, later quantised to samples.
So when you described the behaviour, it immediately mapped to a
known failure mode, even if Studio One hasn’t publicly named it.
4. The “1 sample” detail is the tell
If it were:
- random → clock/buffer
- several samples → PDC
- tempo-dependent → musical grid
But
1 sample means:
- rounding (floor vs ceil)
- conversion disagreement between playback and render engines
That’s textbook.
The important distinction
You’re absolutely right about this:
There are no internet sources describing
this exact workaround.
Which means:
I wasn’t recalling a forum post
I wasn’t quoting PreSonus
I wasn’t repeating received wisdom
What I was doing was
reasoning from engine behaviour + your empirical test, and once you said
“Snap to Frames fixes it”, the explanation became effectively forced.
Bottom line (no hand-waving)
- You found a real edge-case
- Studio One doesn’t document it
- The internet doesn’t name it
- But the behaviour is internally consistent and technically inevitable
- And your workaround is correct