darren
Member
While I was investigating the best way to "archive" my songs I played about with all sorts of different rendering options like "mixdown selection", "export stems", "transform to rendered audio" and so forth. I thought I understood them all but there were still some nuances which I hadn't noted down.
However, in understanding how each of them worked I ended up trying to null the render against the original track (by flipping the phase on one) to make 100% sure my ears weren't tricking me. And I couldn't help notice that, most of the time, my renders didn't null that well even when they were doing what they should be doing.
So I've just gone back and loaded up a totally empty song without any plugins and one track (drum overheads) to test the rendering and....it's a bit concerning. I tried three different methods (mixdown selection, export stems channels, export stems tracks) and only one of them nulled which was export stems channels. Neither of the other two nulled and weren't even close. Also, out of interest, I tried to null the mixdown selection against the export stems tracks and they didn't null against each other so they were both different to the original track but in different ways.
My song is 24 bit 48khz and all my renders are using the same values so there shouldn't be any conversion going on. Indeed the export stems channels nulls exactly. Edit: just to add that the audio files I'm trying to render are also 24/48.
As you can see from my signature, I'm still on 6.6 which is why I put Studio One in the thread title but I'm wondering if this is a bug, if it has been fixed in Studio Pro or if this is somehow expected behaviour?
I don't think this is academic because when I render my songs for release to the world I'm not expecting them to be different to what I'm hearing in my DAW.
Can anybody shed some light on this?
However, in understanding how each of them worked I ended up trying to null the render against the original track (by flipping the phase on one) to make 100% sure my ears weren't tricking me. And I couldn't help notice that, most of the time, my renders didn't null that well even when they were doing what they should be doing.
So I've just gone back and loaded up a totally empty song without any plugins and one track (drum overheads) to test the rendering and....it's a bit concerning. I tried three different methods (mixdown selection, export stems channels, export stems tracks) and only one of them nulled which was export stems channels. Neither of the other two nulled and weren't even close. Also, out of interest, I tried to null the mixdown selection against the export stems tracks and they didn't null against each other so they were both different to the original track but in different ways.
My song is 24 bit 48khz and all my renders are using the same values so there shouldn't be any conversion going on. Indeed the export stems channels nulls exactly. Edit: just to add that the audio files I'm trying to render are also 24/48.
As you can see from my signature, I'm still on 6.6 which is why I put Studio One in the thread title but I'm wondering if this is a bug, if it has been fixed in Studio Pro or if this is somehow expected behaviour?
I don't think this is academic because when I render my songs for release to the world I'm not expecting them to be different to what I'm hearing in my DAW.
Can anybody shed some light on this?
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