absolutely agree. But I can't really think of Presonus doing something limited like that. The Atom SQ alone I have is already quite smart on this regard (dialogue between HW and SW). I'm still in the process to copy as much as I can from the Maschine workflow into S1 and I've reached a solid point as of today.Not being able to trigger scenes from a hardware controller is frustrating if you're used to Ableton Live. I'm hoping that if PreSonus doesn't create a dedicated controller, that it "adopts" an existing APC-type controller (not just Launchpad) and provides hooks in Studio One to talk with it. I understand that the Launcher is more studio-friendly than designed for live performance, and in that context, it's implemented well. But improvising in the studio like a live performance is a valid songwriting technique.
I have a faith in the dev team/hw team
I see your point and def they should aim for maximum compatibility which I think - being MIDI what it is - shouldn't be much of an issue.So do I! Especially given the Faderport design. But I'm always surprised at seminars when I ask if people mix with a control surface or a mouse. The overwhelming majority use a mouse. My guess is that the Faderport has done well, because it not only works with Studio One, but with other DAWs so there are a lot of potential customers. My concern would be that the subset of Studio One users who are enough into looping to pay for a dedicated controller may not justify the expense of designing and marketing one. In any event, I do think that more compatibility with existing controllers would be a good stopgap measure. But, PreSonus is always full of surprises, so I'll be patient![]()
I completely agree. I haven't yet explored my Atom SQ with clip launching as of yet. But I cant understand (if to your point, why can't clips/scenes be MIDI addressable). If they were MIDI addressable, most any other external hardware device such as a Novation Launchpad, Akai performance controller(APC mini mk2), NI Maschine, etc. could launch such entities. Not having that is a serious gap in allowing a user to create selections on the fly (via hardware), be it live, or in the studio. Both equally important.We need to be able to attach a MIDI event to every clip/scene/whatever then we could use pretty much any MIDI controller, or even a plain old keyboard to drive the launcher. I'm really, really hoping that such a thing is in their plans.
I've discussed this with the development team. Fingers crossed.We need to be able to attach a MIDI event to every [...] scene
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