lokeyfly
Well-known member
So, Im working on a song, and two-thirds in, I've got this groove going on.
It's just a jazzy kind of pocket that anyone could easily just jam on. Be it piano, a Fender Rhodes, a horn solo, etc.
I took about 6 arranger track parts (each 16 measures long), and they maintain this groove, or pocket if you will. In a few places Ive made embellishments, and strings that add to the groove. I then sent the Arrangement parts as they are, to the clip launcher. Ala 6 scenes (each acting as an arrangement).
Suggestion: What would be the icing on the cake would be to provide in any or all clips and scene cubes, a randomize feature. That, and even some percentage refence that activates play based on X amount of passes. Perhaps 30%, 65%, and such to allow the jam to breath its own life into the rotation.
Sure, one or 5 launcher cells could provide that unique sequence to play, but it would be so much tidier (and fun) to implement a random feel on its own!
Anyone using Stepic, or some randomize feature know how useful this can be. Studio One's Clip Launch really does need an update now on what are some very basic yet powerful improvements.
Feel free to support, add to, or include your own suggestion as to how randomize could be utilized in such a scenario.
Put your jam cap on!
I'm seeing it as when you right click on a clip launch box, a dice symbol with both an on/off check box, and a percentage field to its right.
.i.e
•Loop
•One Shot
•Randomize (with %)
Thoughts, praises, boo's, whatever....
It's just a jazzy kind of pocket that anyone could easily just jam on. Be it piano, a Fender Rhodes, a horn solo, etc.
I took about 6 arranger track parts (each 16 measures long), and they maintain this groove, or pocket if you will. In a few places Ive made embellishments, and strings that add to the groove. I then sent the Arrangement parts as they are, to the clip launcher. Ala 6 scenes (each acting as an arrangement).
Suggestion: What would be the icing on the cake would be to provide in any or all clips and scene cubes, a randomize feature. That, and even some percentage refence that activates play based on X amount of passes. Perhaps 30%, 65%, and such to allow the jam to breath its own life into the rotation.
Sure, one or 5 launcher cells could provide that unique sequence to play, but it would be so much tidier (and fun) to implement a random feel on its own!
Anyone using Stepic, or some randomize feature know how useful this can be. Studio One's Clip Launch really does need an update now on what are some very basic yet powerful improvements.
Feel free to support, add to, or include your own suggestion as to how randomize could be utilized in such a scenario.
Put your jam cap on!
I'm seeing it as when you right click on a clip launch box, a dice symbol with both an on/off check box, and a percentage field to its right.
.i.e
•Loop
•One Shot
•Randomize (with %)
Thoughts, praises, boo's, whatever....
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