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Solved Bouncing Midi Drums with Multiple Tracks to Audio

Kendomixes

Member
Watched a bunch of videos but not figuring this out. In an effort to save CPU and potentially stop drop outs I'm experiencing, I want to commit my Midi drums (Superior Drummer) to audio tracks. I have one midi file (which happens to sit on my main kick track), but the different instruments are on separate tracks with associated channels already with various inserts and sends. I can't figure how to bounce these to audio using the tracks I have. I tried the following
- Explode pitches to tracks
- MOve the midi to the appropriate (existing) tracks
- Bounce to audio

But when I explode to pitches - it makes multiple tracks for hihat based on articulation. So I tried to copy the multiple midi events into a single track but could not get them to combine into a single midi that could be bounced. The same applies for overheads and rooms.. each cymbal is a different pitch - I'm not even sure how you get rooms where kick drum hit should have sound within the room track.

What's the proper way to do this?
(In other DAWs this is a single click to freeze midi to audio, and it creates audio for each track)

Images attached of my current setup for the drums.

I have a work around which is to move the midi into another DAW, and export the stems from there, but seems like this should be doable/easier within S1 and I'm doing it wrong.

Thanks in advance.
Scott
 

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So I tried to copy the multiple midi events into a single track but could not get them to combine into a single midi that could be bounced.
What was the problem here? This should work fine. Just move/copy them on the same track. Then select all the events (by dragging a selection box) or by holding Shift and double-clicking on the track (this selects all events on this track). Then press G (or choose Event -> Merge Events).

But if it's just about bouncing (or transforming) each separate multi out channel, you don't necessarily need different tracks. You could do the same for just one track as Gregor demonstrates in this video:

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Does this work?
 
Why not just do what I do - right click on the track and choose Transform to Audio.

If it is a multi-output instrument - the dialog that appears will handle it all. And preserve your MIDI. And allow you to revert back to a MIDI track at any time.

VP
 
Yes - Gregor's video pretty much was what I was looking for. Guess I was headed down the wrong path. It created duplicate tracks for what I had already set up, but in the end produced the audio tracks I was looking for.

Thank you.
 
I must not get it - My screen shows "freeze" not transform, and when I follow the same guidelines, I get a stereo file, not individual drum voices using Superior Drums.

I've tried assigning everything in SD to one stereo bus out and each voice assigned to its own output, same result. Still no dice. My 'drum' tracks are very basic - kick, 2 snare voices, and a side stick, so nothing elaborate, and only 16 bars.

Any ideas? At this juncture, Im thinking it might be easier just to set up a kit ;)
 
I must not get it - My screen shows "freeze" not transform
Fender decided to rename the "Track Transform" feature to "Freeze" in Studio Pro.

I've tried assigning everything in SD to one stereo bus out and each voice assigned to its own output, same result. Still no dice.
So you have multiple output channels in the mixer? Afaik, the Freeze window should offer to transform each single output separately. Did you enable this option?
 
Fender decided to rename the "Track Transform" feature to "Freeze" in Studio Pro.


So you have multiple output channels in the mixer? Afaik, the Freeze window should offer to transform each single output separately. Did you enable this option?
I did, same result. I'm kind of at a loss, not a show stopper for sure.

Since I manually played each voice in Superior Drummer, I'mm attempt to do the same in the thing shown in the video (Impact, right?) and see if how well that works.

Since Im on the subject...A now jurassic version of Cubase I still have up and running, 10.5 I believe, allows for a MIDI instrument (drums, anything) to be split by MIDI notes to individual lanes. For example, all MIDI C1 (kick) notes could appear on its own fully editable track (or lane, whatever you wanted to call it), MIDI C#2 (side stick) on a separate MIDI track, and so on. I thought this was brilliant in that each MIDI note voice could be easily dabbled with - velocities and micro-timing imperfections could be entered as desired, giving otherwise quantized tracks a brand new human feel.
 
I did, same result. I'm kind of at a loss, not a show stopper for sure.
Hard to say what's wrong but I just tried it on my end and it worked as expected. So I just assume that you missed a setting or the routing is different...

freeze.gif
 
Since Im on the subject...A now jurassic version of Cubase I still have up and running, 10.5 I believe, allows for a MIDI instrument (drums, anything) to be split by MIDI notes to individual lanes. For example, all MIDI C1 (kick) notes could appear on its own fully editable track (or lane, whatever you wanted to call it), MIDI C#2 (side stick) on a separate MIDI track, and so on. I thought this was brilliant in that each MIDI note voice could be easily dabbled with - velocities and micro-timing imperfections could be entered as desired, giving otherwise quantized tracks a brand new human feel.
Yes. Just do it :-) In Studio Pro, the command is "Explode Pitches to Tracks". And yes, the term track is correct. Lanes are for automation in the editor.

pitches to tracks.gif
 
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