Vocalpoint
Well-known member
This is fabulous.Got too much time on my hand, so I did a video on how I go about archiving.
Maybe there is something useful in there for you.
Much thanks for posting.
Cheers
VP
This is fabulous.Got too much time on my hand, so I did a video on how I go about archiving.
Maybe there is something useful in there for you.
I’ve been trying to figure that out myself for a long time. As far as I can see it’s not possible to automate which is a shame. Andrew Scheps has a plugin for PT that allows any possible configurations of exports to be batch processed. It’d be such a time saver to have something like that for S1/SP. There’s a company called Forte that make a similar plugin for pro tools and logic. I reached out to them to see if they could port it to S1 but they didn’t seem particularly interested. I remember mentioning it to @Lukas a while ago cos if anyone can make that for us, Lukas is the man!I've spent quite a lot of time over the past few days and, in summary, exporting all stems using the channel option seems the best way of "archiving" the tracks so that if a plugin or instrument fails in the future you'll still be able to re-mix or remaster the track. So, in effect, what @FMN-Music has in his video although just doing that step is good enough for me.
The other option that I would have liked to explore more is to do a "mixdown selection" on each and every track because if you then played all the resulting tracks without any routing you would get exactly your mix (minus any of the Main Out plugins). I'm not exactly sure where that would be useful but it would be nice to have that option. Unfortunately, though, I couldn't find a way to make a macro which would automatically do this to every track in a song. Maybe there is but I couldn't get anything to work.
And, before anybody suggests it, exporting stems with the track option doesn't achieve it.
As a total aside, no rendering option nulled, especially in the 1k+ frequency range which is making me wonder whether I need to test the rendering processing although maybe that's just to be expected.
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