FMN-Music
Member
This is another classic one I nearly forgot about, but came across again today.
I wanted to turn Drum Sample Instruments to Audio to save cpu and get project latency down, but recognized differences in sound afterwards, so I checked with polarity reverse and was reminded of the fact, that Instrument Track Timing in FSP is somehow dependend on the Playback starting point.
So be aware, that layering Drumsounds from VST-Instruments with Drumsounds from Audio Events will give slightly different results, depending on where you start your playback. Especially in a more complex song. It's a weird one.
Also be aware that even in simple songs, the timing between VST-Instruments and Audio Tracks is flakey*. Severity seems to be influenced by the song tempo. Might be an issue with PPQN Resolution (Pulses per Quarter Note). If I remember correctly, PPQN Resolution (or Ticks?) was offered as a setting in Cubase.
* Timing between VST Instruments themselves seems solid, as well as timing between Audio Tracks themselves.
I wanted to turn Drum Sample Instruments to Audio to save cpu and get project latency down, but recognized differences in sound afterwards, so I checked with polarity reverse and was reminded of the fact, that Instrument Track Timing in FSP is somehow dependend on the Playback starting point.
So be aware, that layering Drumsounds from VST-Instruments with Drumsounds from Audio Events will give slightly different results, depending on where you start your playback. Especially in a more complex song. It's a weird one.
Also be aware that even in simple songs, the timing between VST-Instruments and Audio Tracks is flakey*. Severity seems to be influenced by the song tempo. Might be an issue with PPQN Resolution (Pulses per Quarter Note). If I remember correctly, PPQN Resolution (or Ticks?) was offered as a setting in Cubase.
* Timing between VST Instruments themselves seems solid, as well as timing between Audio Tracks themselves.