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Workflow suggestion needed

coro

Active member
hey all

given this (very) recurring situation in game audio I need to build a macro in order to do a "one-click" workflow but still not sure if S1 has each function

Stirep is:
- Reaktor A and Reaktor B are grouped in the REAKTOR group and there's an FX chain

Essentially I need to

- merge Reaktor A + Reaktor B into a single event
- also making sure the processing in the REAKTOR group is "printed" in the final single event

Wonder how you S1 vets would accomplish this ?

hope it makes sense XD
I want to print them into single events (with the group FXs applied), rename each with appening numbers, so I can simply drag-drop them into the Mixdown folder in the browser

1757673186210.png
 
Tricky. I assume you have a lot of these pairs (not just five or six)?

It's actually non-trivial. There are several possible solutions, and none of them is perfect. The best option would be a single-event mixdown or a section mixdown feature in Export Mixdown. That would probably solve all your problems (and mine, when I produce music or SFX for games, or a lot of audio snippets for reviews). But Studio One doesn’t have these features yet.

Workarounds:

a) Drag all Reaktor B events onto the Reaktor A track and enable Play Overlaps. Then select each overlapping pair and press Ctrl+B (Bounce Selection) to merge them into a single event. That’s manageable for 10 events, but not really for 200. After that, you can select each event again and use Mixdown Selection to print all FX on buses (note that effects on the Main Out won’t be processed, so make sure your effects are on audio channels or buses).

play-overlaps-ezgif.com-optimize.gif


b) A simplified version of a): Manually select the pairs and directly use Mixdown Selection. Downside: this creates a new track for every mixdown.

c) Add markers at the start and end of each event and name them accordingly (Reaktor A1, Reaktor A2, etc.). One of my upcoming products will include a Create Markers from Selected Events command that automates this. Without it, you’d need to set them manually or via a macro. Then you can export using the Between Each Marker option in the mixdown window. This will also create mixdowns for the gaps between events, so you’ll need to delete those extra files or just keep the ones with actual names.

None of these is a great solution, so the best you can do is figure out which one takes the least time.
 
Thanks Lukas!

actually B is quite handy and can work (I rarely have 200 files to process the same way in a session)

Once done I select 'em all and S1 is smart enough to rename each and add numbers even if they're on separated tracks

For now that does the trick for me and hopefully, since I sniff out Studio One is on the rise and being pushed and expanded by Presonus atm, that more game audio related features will be added in the incoming future.
Studio One could easily become a much better option than Reaper, surely with less customization options but in my 16y of game audio - even in pretty complex projects - I've always done basically the same things over & over again.
Not to mention Studio One has a lot more stuff music composition wise that simply Reaper doesn't have.
 
Tricky. I assume you have a lot of these pairs (not just five or six)?

It's actually non-trivial. There are several possible solutions, and none of them is perfect. The best option would be a single-event mixdown or a section mixdown feature in Export Mixdown. That would probably solve all your problems (and mine, when I produce music or SFX for games, or a lot of audio snippets for reviews). But Studio One doesn’t have these features yet.

Workarounds:

a) Drag all Reaktor B events onto the Reaktor A track and enable Play Overlaps. Then select each overlapping pair and press Ctrl+B (Bounce Selection) to merge them into a single event. That’s manageable for 10 events, but not really for 200. After that, you can select each event again and use Mixdown Selection to print all FX on buses (note that effects on the Main Out won’t be processed, so make sure your effects are on audio channels or buses).

View attachment 1727

b) A simplified version of a): Manually select the pairs and directly use Mixdown Selection. Downside: this creates a new track for every mixdown.

c) Add markers at the start and end of each event and name them accordingly (Reaktor A1, Reaktor A2, etc.). One of my upcoming products will include a Create Markers from Selected Events command that automates this. Without it, you’d need to set them manually or via a macro. Then you can export using the Between Each Marker option in the mixdown window. This will also create mixdowns for the gaps between events, so you’ll need to delete those extra files or just keep the ones with actual names.

None of these is a great solution, so the best you can do is figure out which one takes the least time.
btw super looking forward for your new products!
 
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