coro
Active member
hey all
given this (very) recurring situation in game audio I need to build a macro in order to do a "one-click" workflow but still not sure if S1 has each function
Stirep is:
- Reaktor A and Reaktor B are grouped in the REAKTOR group and there's an FX chain
Essentially I need to
- merge Reaktor A + Reaktor B into a single event
- also making sure the processing in the REAKTOR group is "printed" in the final single event
Wonder how you S1 vets would accomplish this ?
hope it makes sense XD
I want to print them into single events (with the group FXs applied), rename each with appening numbers, so I can simply drag-drop them into the Mixdown folder in the browser
given this (very) recurring situation in game audio I need to build a macro in order to do a "one-click" workflow but still not sure if S1 has each function
Stirep is:
- Reaktor A and Reaktor B are grouped in the REAKTOR group and there's an FX chain
Essentially I need to
- merge Reaktor A + Reaktor B into a single event
- also making sure the processing in the REAKTOR group is "printed" in the final single event
Wonder how you S1 vets would accomplish this ?
hope it makes sense XD
I want to print them into single events (with the group FXs applied), rename each with appening numbers, so I can simply drag-drop them into the Mixdown folder in the browser