Hi All,
I was tasked with a project recently in which the drum hits were very inconsistent. I know there are ways to make the hits more consistent using compression/limiting/clipping etc. however I'm interested in the most efficient way of doing this manually, that is, by editing each individual hit.
My approach was to split the track's event at transients and then manually set the gain of each event. This is slow!!! So I was thinking that I could use the normalization macro to do this however it seems that normalization is based on the whole file's loudest value rather than the value of individual events - is that right?
I'm thinking that to get around this, I could bounce each event to a new file, in which case the macro would then work as expected.
Just wondering how others are doing this (if anyone else is crazy enough to edit their drums in this way lol)?
Cheers!
I was tasked with a project recently in which the drum hits were very inconsistent. I know there are ways to make the hits more consistent using compression/limiting/clipping etc. however I'm interested in the most efficient way of doing this manually, that is, by editing each individual hit.
My approach was to split the track's event at transients and then manually set the gain of each event. This is slow!!! So I was thinking that I could use the normalization macro to do this however it seems that normalization is based on the whole file's loudest value rather than the value of individual events - is that right?
I'm thinking that to get around this, I could bounce each event to a new file, in which case the macro would then work as expected.
Just wondering how others are doing this (if anyone else is crazy enough to edit their drums in this way lol)?
Cheers!