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Launcher: “Record Selected Cells” stops other cells, but cell Record button does not (S1 7.2.3)

Studio2

New member
Hi all,

I’m seeing what looks like an inconsistency (possibly a bug?) in the Launcher (S1 Pro 7.2.3), and I’d like to check whether others can reproduce it.

Summary
- Recording a Launcher cell by clicking the Record button on the cell itself works as expected and keeps the rest of the scene playing.
- Recording the same cell using the command Launcher/Record Selected Cells causes other cells in the scene to stop.
(This happens even when the cell is explicitly selected beforehand with the mouse.)

Steps to reproduce
  1. Open a Song with the Launcher visible
  2. Create a scene with multiple cells
  3. Start the scene so multiple cells are playing
  4. Click on one empty cell in the same scene to explicitly select it (do not click the cell’s Record button).
  5. Trigger Launcher/Record Selected Cells (via keyboard shortcut or MIDI)
Observed result
  • Recording starts in the selected cell
  • Other cells in the scene stop playing
Expected result
  • Same behaviour as clicking the cell’s Record button:
    • Record only that cell
    • Keep the rest of the scene playing
Notes
  • Clicking the Record button directly on the cell always works correctly
  • This is not Transport Record (that correctly records to the timeline)
  • I use a MIDI controller but the behaviour is the same whether the command is triggered from the keyboard or via MIDI
  • Selection and focus do not seem to change the outcome
From a workflow point of view, this makes it impossible to reliably trigger Launcher cell recording via commands (e.g. foot controllers), even though the UI supports it.

Can anyone confirm if they see the same behaviour? And if so, is this expected, or should “Record Selected Cells” match the behaviour of the cell’s Record button?

Thank you!
 
This is a known issue and one I have struggled with - a lot.

Studio One's implementation of the Launcher is nowhere near as elegant as say - Bitwig - where you can actually do real time live looping and everything that is looping - stays looping - all the while you do whatever you want to any other cells - as long as you want it to.

Reality is - the Launcher has not been touched whatsoever since October 2024 and for anyone who is a fan - we are hoping it gets some real love soon.

Right now - it is really about as basic as it can get - it loops and plays and if you are lucky - you can record something into a cell and hope it plays back as well.

There is really no "fancy" here yet :)

VP
 
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Hi Vocalpoint,

Thank you for your answer. I agree: the Launcher’s implementation is not exactly “elegant”.

I didn’t know that since October 2024 there have been no changes on the Launcher. That’s surprising – and slightly worrying.

I find extraordinary how some companies publish software with new functionalities - presumably to attract new customers. But the software is not as good as it should be and they manage to alienate the very people they want to attract in the first place. And by the time the feature matures, the people who would have championed it have already adapted elsewhere.

Well... I guess it is the way it is.

As future updates are released, I’ll keep an eye on the Launcher but I can't wait for something that might never come.

Thank you again for your post!
 
From a workflow point of view, this makes it impossible to reliably trigger Launcher cell recording via commands (e.g. foot controllers), even though the UI supports it.
I remember for the first time feeling downright giddy over the launcher in Oct. 24'. The climate was good, and for the first time, I was ready to adopt a launcher to explore new avenues, musically. Exciting right?
Presonus did throw in the kitchen sink with their add-ons, and with 3 to 4 promised updates a year, & perpetual licensing still available. Yes, things were looking up. Unfortunately, as far as the clip launcher is concerned, its horribly limited, and absolutely nothing has been done with it. Heck, I hardly use it in its largely decapitated state. While the DAW itself is very elegant, fast and a breeze to work with, the launcher takes its place among the other half-baked Studio One offerings. Just like the crippled arpegiator (lord does anyone even use that thing?) and the funky color control, that barely cuts it if we're being honest.
So where does having truly good ideas actually follow through, and screwing the pooch, begin and end?
Truth be told, I'm really not using the launcher much at all. My choice of writing polyrythms, and odd time signatures is still based around the old linear fashion because I have control over it. Simply duplicating parts, and seeing how it goes, musically. Ala trial & error. Wasn't the launcher suppose to make that easier? By accident, or by design? (a seemingly good thing). Currently, the launcher is just way too limited. In a word, its cute.
If Presonus want users to anti up, it would be advisable that they provide a boat load of controlability to the launcher, seriously improve that poor excuse for an arpegiator, add some useful randomization to key areas around its MIDI parameters and actually light this candle.
As far as its basic DAW functionality, its very good, but in a competitive and seemingly slowing market, Studio One needs to turn some heads. It can no longer use that "young DAW" pass, any longer.
Some actual marketing truth wouldn't hurt, either.
 
As far as its basic DAW functionality, its very good, but in a competitive and seemingly slowing market, Studio One needs to turn some heads.

This.

But my fear is - given this last year of sheer disappointment - those days may be behind us. I am very happy to be wrong.

Hopefully 2026 is better for us....but as of now - I am holding steady on my perpetual license.

VP
 
This.

But my fear is - given this last year of sheer disappointment - those days may be behind us. I am very happy to be wrong.

Hopefully 2026 is better for us....but as of now - I am holding steady on my perpetual license.

VP
Same here Veeps. I can use Studio One as a skill saw DAW for a few years ahead, as I see it. That is fine, and I'm thankful for that. The problem is when Presonus representatives have big smiles on their faces, and have some idea of updates and "getting them to you faster as they develop" is nothing more than sailboat fuel (wind). Oddly, getting features to us sooner wasn't ever really a problem. Just look at Atmos. It was delivered fast, free, and well executed.
However, If they (the three with the rather ambitous tale) had an initial plan and that got circumvented by other corporate means, then I'd understand their frustration. Only if they're going to convey the future of the product, they better put their big boy hats on, and address the needs in the best way possible on their end. I dont see that being the case without getting into it.
The ball is their court.
 
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