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HD8 Internal Mix for Vocal Monitoring in Headphones (?)

Gigalum

New member
This seems like such a primary function for the interface - I can't seem to find any description of what to do. The scenario is: the vocalist needs to hear the mains in his headphones, at reduced level, as the guide track. In addition, he needs to hear himself (his microphone) via the internal mixer (no lag from the DAW). And of course I want to be able to balance the loudness of those two sources for a comfortable mix to track with.
The UC manual merely mentions that this is possible (and its part of the advertising hype) but there is nothing on how to do it.
Any pointers please ?
 
Make sure that your interface is not set to interface mode, so the internal DSP mixers must be active. With the DSP mixers active the DAW outputs no longer go 1:1 to interface outputs. You have to treat your interface as a mixer now, so in UC you have to set up an output/monitor mix which includes the live inputs AND the main mix returned from the DAW.
 
I have the solution in hand, just need to explore more to be sure of gain staging. The trick was to create a sub main / cue mix in Studio One and route it to the same outputs that I selected for the headphones on the HD8. In this case, I am using 7/8. So, now I have the vocalist mic on input 4 set up to also send to 7/8, the Studio One sub main output also sending to 7/8, and finally the headphones set to receive from 7/8. The send level to 7/8 on mic input 4 controls how much the vocalist hears of himself and the sub main fader controls how much of the cue sends. Works great, I just need to fine tune the various gains.
The other detail I need to suss out is, when I set up the sub main, I selected the cue mix check box in the audio I/O setup (which is how I got this working). But I am not seeing the little cue mix widgets in the console channel strips - need to figure that out.
 
You may have to drag them into view. Hover the mouse over the edge of the area where you expect the cue controls and see if the cursor changes. That's when you can drag hidden stuff into view.
 
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