Sometimes when I comp a vocal track and I have a thousand edits I would make a copy of it before I bounce it, then I could redo the bounce if it needs adjustment. Easy to do, just make a new layer and highlight your layer with the edits and that will copy it to the new layer and you can bounce it there.
This was from an old post by JPettit:
This is a newer version:
PreSonus Software Specialist Gregor Beyerle teaches you everything you need to know about Studio One’s render options. The flexibility that Studio One offers...
youtu.be
I wrote this for myself to better understand the difference between Merge, Bounce, Transform and Export/Import Stem
It might be helpful to others.
Merge, Bounce, Transform and Export/Import Stem
These approaches and terms can be confusing as they can do similar things but do in fact have unique aspects. Think of Merge and Bounce as ways to clean up or uncluttered a song’s events. Merge is more flexible than bounces as it can be dissolved, but bounce makes copies of the source file if you want to apply variations of FX on the same source file. Transform supplies the ultimate (reduce my CPU need), the balance of rendering with the ability to un-transform if needed but at a track level. Exporting and importing a stem give you the additional ability to mix/merge tracks.
Bounce File Management
Every Bounce operation creates new audio files that are placed into the Pool for the current Song.
Merge Events (Audio/Instrument Parts G ): will Glue the events together into an Audio/Instrument Part which can be dissolved back into its separate parts later. Parts are used for clean up, convenient moves, if you want to duplicate the combined events, want to apply a consistent edit too many events or drag many events into the Browser as a single audio loop (retaining each slice or event).
Bounce (selection) Audio Events Ctrl+B: Renders a copy of the event(s) (as in a new file in the pool) in place. This can be helpful if you want to apply different transient edits or Melodyne Edits to the same original event to create variation. ( create a copy first or drag from the pool)
It will also merge multiple selected events on the same track together into a new copy of the combined events. This is useful to clean up a track that may have many audio slices or events on it. It does not apply or remove the FX’s that are on the corresponding channel. It does apply event based FX and envelopes.
It also with snap on, extends the event to the nearest measure. Turn snap off if you want the actual event length.
Bounce Instrument Events: Will render the Instrument MIDI data to an audio event on a new track. It will then mute the original Instrument track. Instrument bounce will apply FX’s that are on the corresponding, Instrument Channel but keep the FX on the original muted Instrument track. It can be helpful if an external or internal Instrument needs to be rendered to audio.
Bounce to New Track: Ctrl+Alt+B is very much like Bounce Instrument in that it uses the FX on the Channel to create a new track and mutes the original. This gives you more flexibility in the Bouncing process for audio tracks in that the original with the original FX are kept in the project but the event is muted. This means you can with a few clicks get back to the original or create many FX variations on the same source file on additional tracks. Or think of it as a convenient way to copy( not duplicate) an event at the same point in time to a new track
Transform Audio Track: will render the audio with the FX that are on the corresponding Channel in place as well as use the Auto tail feature to include long delays or decays. This is a more flexible way to apply FX to an audio track for the sake of reducing CPU hungry FX’s as it applies the FX and is un-doable.
Transform Instrument Track: Like Audio Transform Track but has too many options to explain here as it also deals with removing instruments and rendering multiple outputs for a given instrument. It is the ultimate Freeze unfreeze choice for instruments.
Export Stems /Import to track (case) The option can yield similar results as the Bounce to track option as you can try many variations of FX and Event edits between each render to a track. It also has the unique ability to mix of merge multiple tracks into one track. I.E the historical " reel to reel" root to the term “bounce”.
Drag an Instrument track event(s) to an Audio track This is essentially an Instrument Track Transform but only for selected events. You end up with a compound Audio + Instrument data event like a transform. File length equals selected events, Includes the audio events + Event FX + Event envelope, Does NOT include channel or master bus processing
EXPORTING AUDIO STEMS/CHANNELS for Various Reasons:
• Song Export Stems / Channels:
o Any channels including bus or FX channels
o File length equals range selected in export
o Includes all upstream processing (Channels inserts FX, Event FX, Event envelopes, Channels Fader level/pan, Mutes)
o Does NOT include Master channel settings: (Fader level, Inserts)
• Song Export Stems / Tack, or Song Export Mix down:
o Must be a track ( no bus or FX channels)
o File length equals range selected in export
o Includes The entire signal chain including master settings: (Channels inserts FX, Event FX, Event envelopes, Channels Fader level/pan, Mutes, Master channel settings: (Fader level, Inserts)
• Drag a track event to a Studio One Browser/Folder: (example: My songs events audio)
o File length equals event size (no position within the song)
o Includes the audio events + Event FX + Event envelope
o Does NOT include channel or master bus processing
• Alt+ Drag a track event to a Studio One Browser/Folder:
o File length equals event size
o Includes all upstream processing (Channels inserts FX, Event FX, Event envelopes, Channels Fader level/pan, Mutes) but not master bus processing
• (Select all events with Range Tool starting at zero) Drag a track event to a Studio One Browser/Folder: (example: My songs events audio)
o A file length equals the range selected (with independent events at the correct times within song)
o Includes the audio events + Event FX + Event envelope
o Does NOT include channel or master bus processing
• <Song folder>/Media:
o Raw unprocessed files that were recorded in Studio One or Imported media (Not Soundset based loops)
o Length equals event size
About 75% test for accuracy.