• Hi and welcome to the Studio One User Forum!

    Please note that this is an independent, user-driven forum and is not endorsed by, affiliated with, or maintained by PreSonus. Learn more in the Welcome thread!

Precount before loop recording?

imacken

Member
Is it possible to get a precount when doing loop recording? I find it a bit awkward jumping back to the beginning of a loop with no break!
 
Yes it is possible. Simply select the red precount icon in the transport bar. Or select "Precount" in the Metronome dialog box.

If you are loop recording at the very beginning of a track, precount will still work. Only allow for a little lead in time, not to make it work, but to capture anything that might be recorded just prior to the punch in.
 
Thanks, but it doesn't seem to work for me. It just works on first time, not on any further loops.
 
Check that the track is armed.

I usually extend out the loop so that when it returns to the beginning, there's enough time to be ready on the next pass. I also set tracks to layers (for comping), but you don't have to. I'm pretty sure that's all that's required.
 
Thanks. Yes, the track is armed. I just can't get the pre-count to work after the first pass.
I am struggling with this whole 'take' thing! Another question, how do I delete takes? So, if there were 20 takes, how do I delete the 19 I don't want?
 
I don't think that the precount works on anything but the first time. You would need to extend the loop further in front of the time you want to start recording to give yourself time when the loop restarts (as mentioned by lokeyfly).

To delete takes you open up the layers view by hitting the small button at the bottom of the track header and hit the 'x' by the take you want to delete.

See the manual. https://s1manual.presonus.com/en/St..._Topics/Comping.htm?TocPath=Editing%7C_____11
 
Thanks for all your help guys. I'm afraid I'm just getting it. I can't see on the manual link above anything about deleting takes. Also, if I click the small 'x', yes, the take layer is removed, but it still exists in the original track as are all the 'takes'.
Is it a case of making the final edit of the takes and then just bouncing the selection to get rid of the takes?
Really struggling with this.
 
Maybe your confused about what takes are. They are individual takes of your recorded performance. After you record your last take that one is the one that is "promoted" to your track by default. However, you can select any take, or pieces of a take, to promote to the track.

You then select the best bits of each take to make one composite (comped) track. The only thing that plays is the composite track not all the takes. Once you are happy with your comped track then you can leave the takes alone or delete them.

I usually bounce the track once I am done comping it.

I would suggest looking at some videos or reading the manual about how to use takes and what they do.
 
Thanks. I do understand all that. It’s the ‘..or delete them’ bit I can’t see how to do.
 
Well, in the audio Pool, you have the clip version (actual audio clip) of the comped track.
Is it a case of making the final edit of the takes and then just bouncing the selection to get rid of the takes?
Really struggling with this.
Yes, that always works well. reginaldStjohn covers that also in his response. Additionally, if you want to remove any unused tracks/or all lanes, right click on the comped track. Select to view track in pool. That will highlight the exact track you're working on (known as a "clip" in the audio Pool). Go ahead and bounce the event you were working on in the arrangement view. You'll also see that bounce now added as another clip in the audio pool [F10]. Now, you can delete the older audio clip. Another good method is to right click on any audio clip and select "Remove any unused files". This will do exactly that. Only be careful as you may have some other comps on other tracks that you're not completely ready to delete so be aware of your remove decisions. If you're not sure, highlight the clips, right click to view those clips in your arrangement. They will highlight there as well. Nice, right?
 
Thanks again for your help and patience!
Sorry, but I'm still not able to do what I want to do. Maybe I'm not explaining myself well here.
Let's say I have 20 takes - all in separate layers - and 16 of them are rubbish. I just want to work on the 4 others and delete the 16 bad ones. I can't delete them in the Pool, or the main Track window or anywhere else I have tried. Clicking the small 'x' just removes the layer, not the take.
Any further help appreciated!
 
It's a two-step process. Removing a layer means that the song no longer uses that take. After removing the unwanted layers you then complete the process via Song > Remove Unused Files.
 
Last edited:
Thanks again for your help and patience!
Sorry, but I'm still not able to do what I want to do. Maybe I'm not explaining myself well here.
Let's say I have 20 takes - all in separate layers - and 16 of them are rubbish. I just want to work on the 4 others and delete the 16 bad ones. I can't delete them in the Pool, or the main Track window or anywhere else I have tried. Clicking the small 'x' just removes the layer, not the take.
Any further help appreciated!
What you want to do doesn't readily apply. The layers are part of an audio event. Only in the case of layers, they are broken down into seperate passes of that event. Thats why I pointed you to view that from the audio pool clips [F10]. The shaded areas show the parts of a single track sectioned out along its lanes. More or less a visual aid.
You cannot delete layers by clicking the x on those layers. By clicking x, you only remove the less desirable passes (or lanes). Not a bad thing really as in the end, you'll bounce and remove unused audio files in the pool (or by creating a new song folder which also cleans unused audio files).

The hard way
: With that, if you wanted to go over and above for kack of a better word "cheating", you could feasibly select on a track to Duplicate Track (Complete), a number of times and bounce the desired layers, then introduce those tracks as layers, but that is a rather convoluted way of going about it. So yes, it's possible but not practical. The nature of layers are that they can't be readily removed permanently from the x. That is simply a hide function.
 
What you want to do doesn't readily apply. The layers are part of an audio event. Only in the case of layers, they are broken down into seperate passes of that event. Thats why I pointed you to view that from the audio pool clips [F10]. The shaded areas show the parts of a single track sectioned out along its lanes. More or less a visual aid.
You cannot delete layers by clicking the x on those layers. By clicking x, you only remove the less desirable passes (or lanes). Not a bad thing really as in the end, you'll bounce and remove unused audio files in the pool (or by creating a new song folder which also cleans unused audio files).

The hard way: With that, if you wanted to go over and above for kack of a better word "cheating", you could feasibly select on a track to Duplicate Track (Complete), a number of times and bounce the desired layers, then introduce those tracks as layers, but that is a rather convoluted way of going about it. So yes, it's possible but not practical. The nature of layers are that they can't be readily removed permanently from the x. That is simply a hide function.
Odd, as for me it works as I wrote before: Remove (x) the takes, then Remove Unused Files (Delete Files Permanently).
 
Odd, as for me it works as I wrote before: Remove (x) the takes, then Remove Unused Files (Delete Files Permanently).
You're saying the correct thing. I didn't see your response, because I was also responding to the OP's same last question. I only elaborated further to give imacken further understanding of how the clip displays this is all part of an audio event.
All answers here are spot on.
The OP was still looking to remove layers permanently in one go, which does not happen.
 
Thanks a lot for all the time you are spending helping out guys.
My understanding has improved a lot, but I'm still confused by a few things.
What does clicking the 'x' actually do? I mean I see it removes the layer from sight, but the files in the Pool (by Track) don't change.
 
Having the x to delete the lane would be purely to eliminate information overkill in the way of editing. Not deleting the information, but removing it visibility. For example, I might comp 12 layers and a few might be just garbage in quality. So as I'm constructing a comp by promoting sections of each layer to the top, I don't need to see a number of waveform layers that get in the way and don't add efficiency to setting my sights on what's actually usable. Let's say 5 good takes with perhaps 2 that had some really good sections help weed out the bad. If I didn't delete the bad layers, I'm seeing too much non necessary information. Sure, I could simply color the bad lanes as red to signify they're bad. But you get the idea. Studio One (or any good DAW) provide options. That enables the user to set their own workflow for them. Cool, right?

In the end, bounce, and if desired, remove unused data (clip files). FWIW, I don't delete anything. MMV but my goal is to complete the song. Not worry about what information is extra. Of course, if you're sharing a song with others, we'll that may drive different requirements.
 
Last edited:
Thanks again.
 
Hmm, 'x' does more than only remove from view. It actually removes the layer from the arrangement just like removing an event from an arrangement. The recording/file is not deleted (yet) but other than using undo you can't get the layer back or make it reappear. If you want the take back in your arrangement then you have to add a new layer and fill it with the file from the pool or from your compounded track (if that has sections from the deleted layer in it).

The other thing 'x' does is remove the removed layer's file reference from the song. If it was the only reference to that take in the song (so no sections of the take/file were used anywhere else in the song) then 'Remove Unused Files' will find the file for deletion and/or removal from the pool.

So, deleting tracks/layers from an arrangement/song won't delete the underlaying files yet, or remove them from the pool. It takes a deliberate 'Remove Unused Files' to do that (short of finding and deleting the files yourself).
 
Last edited:
Hmm, 'x' does more than only remove from view. It actually removes the layer from the arrangement just like removing an event from an arrangement.
Yes, to be clear, x removes the layer from the arrangement. You can't get it back unless you had some older version of your song file. Or, you create a new lane on that track, and drag it in from the pool or existing copy elsewhere, as Switchback mentions.
Good points and thanks for noting.
 
Back
Top