Vocalpoint
Active member
Trying to replicate an idea I came across from another content creator out there who uses Bitwig - and I am having a total roadblock.
In the example - he loads a long 2min sample of road noise, wind etc into the built in Sampler plugin and then triggers this sample - within a cell of the Bitwig Clip Launcher by recording a single MIDI note - let's call it C3.
If I do the same in S1 - I drag Sample One to a track, load my road noise sample, placing the cell in Record and record C3 for say - 1 minute - all seems well. I stop the Launcher cell, I see my long MIDI note appear and then hit play in the cell. S1 seems to behave - UNTIL that launcher cell loops around for it's next pass. The sample is no longer triggered by the note and cell falls silent. Same thing occurs if I use say - ADSR Sampler manager as a plugin and load/trigger a sample the same eway
Now I realize I could simply just drag the actual audio file right onto an audio track and run it as a traditional loop - but what am I missing with SampleOne. Why does it trigger the same in the first pass of a launcher cell and then fall silent on loop?
VP
In the example - he loads a long 2min sample of road noise, wind etc into the built in Sampler plugin and then triggers this sample - within a cell of the Bitwig Clip Launcher by recording a single MIDI note - let's call it C3.
If I do the same in S1 - I drag Sample One to a track, load my road noise sample, placing the cell in Record and record C3 for say - 1 minute - all seems well. I stop the Launcher cell, I see my long MIDI note appear and then hit play in the cell. S1 seems to behave - UNTIL that launcher cell loops around for it's next pass. The sample is no longer triggered by the note and cell falls silent. Same thing occurs if I use say - ADSR Sampler manager as a plugin and load/trigger a sample the same eway
Now I realize I could simply just drag the actual audio file right onto an audio track and run it as a traditional loop - but what am I missing with SampleOne. Why does it trigger the same in the first pass of a launcher cell and then fall silent on loop?
VP