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Solved Clip Launcher playback editing bug

Mason00

New member
When editing an event in the Clip Launcher during playback, making split edits causes the playback cursor to jump around, which disrupts the continuous audio. It should keep playing smoothly while I make edits. I've opened a ticket with Presonus but maybe I'm missing something. This behaviour does not happen in the arranger, only clip launcher. I don't recall this happening in the first version of Studio One Pro 7.

Video Example with sound
 
Welcome to the Forum!

I'd recommend submitting a Support Ticket (see link in my signature) if you haven't already done so.
 
When editing an event in the Clip Launcher during playback, making split edits causes the playback cursor to jump around, which disrupts the continuous audio

Video Example with sound

I think this could be by design. Every time you chop that existing event into smaller ones - I believe the "green" playback triangle moves to the start of the chop and starts to play it. Hard to tell in your video - but that what it seems to be.

VP
 
@Mason00
From what I can see you are using the secondary tool option to split the audio.

If you select the actual split tool (number 3) and engage that rather than the smart secondary tool does it work as expected?

It would seem that if you want to slice audio without interupting the play cycle of the other loops then use the split tool.

Selecting any of the split parts will retrigger the other slots in the scene again, which is the same as what you are experiencing when spliting.
Also, it does also impact in the same way, if you select any of the slice events using the standard pointer select tool.

I do not know if this is the intended use case or not, maybe support might be able to explain the use case of this outcome.

@Vocalpoint
I tried watching the video couldn't work out from watching. Ended up assimilating the OP's example.
The retriggering is happing, but the green start marker does not seem in play here?
Just a heads up.

Best regards
 
Last edited:
Yes, if I use the split tool everything works fine.

Using the secondary tool option you get 2 types of behaviours. Clicking in the upper part of the event will cause the timeline to jump around, affecting continuous playback. Clicking in the lower part of the event will not cause that behaviour.

If you try the exact same scenario in the arrangement area vs clip launcher area, the timeline will not jump around when double clicking in the upper part of the event. You can double click to split all over the event with no interruption to playback.

The problem only happens in the clip launcher. I can't recall but I don't remember this happening in version 7. Only later updates.

The green start marker is not involved with this issue.
 
@Mason00
The launcher was introduced in Ver. 7, so I imagine it will develop over time.
Bearing in mind support emails are confidential, it would be good to hear *your* feedback if they respond.

This may not be a bug as such, but something under development somewhere down the road for the launcher.
In my opinion, we as user's can only make guesstimates at this stage.

Best regards
 
Ya, I have an open ticket with Presonus support. We will see how it goes. Would love to see the clip launcher evolve and become better!
 
Having a bit of time to digest this, it might well be a bug!

At this time I cannot see any purpose for the Smart tool to cause the other L/slots to retrigger. I s'pose we will know if it gets addressed in some future update as a bug fix.

Yes me also, more functions in the Launcher.

Regards
 
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