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'Bounce selection'/'bounce to new track' results in a lower RMS value compared to original instrument track?

jaguarguitar

New member
hi everyone,

i've encountered this issue a few times the past couple months while im mixing a song. its driving me crazy, because i can't figure out what is causing it - moreso, i dont know if this is an issue, or expected behaviour?

you can see, as an example below:
- voice synth inst : this is the original instrument track running NI Kontakt plugin with 1 single synth loaded. i am running it straight to main in this example. there are no insert FX on this track, OR on main. the only insert FX, is the 'level meter' from S1.
- voice synth bounce selection: this is the 'bounce selection' audio of the inst track. it also has level meter on the insert fx.

my logic tells me the following: if i put a Level Meter FX on the insert FX of: (1) the original instrument track and (2) the resulting bounced selection track, the level read on each of the Level meters, should be the same. I used K-14 based off the S1 manual for studios.

yet as you can see below, the level for 'bounced' instrument is about 5 db lower?

the 'perceived loudness' of both these tracks, sounds quite similar, but i think, the bounce selection sounds a bit lower. but im not sure my ears are playing tricks on me because of the visual graphic.

I checked the Main Console meter, and oddly, they look quite similar in the level display.

what am i missing here? any ideas?

1736915443316.png
 
Please update your signature to include the specific Studio One and Kontakt releases you're running.
 
Where in the signal path did you insert the level meter? What I see in your screenshot is that the fader of the top one is lower. That means that the render will be lower in level and the reset. If you have a level meter on the channel itself it shows the level pre fader. Therefore it would make sense that the resulting render is lower in level and a level meter on the channel will show that.

EDIT: I'm now convinced that that is exactly what is happening. Please observe that when you render something the fader of the rendered channel is reset to unity. So the resulting level is exactly the same before and after. You having the fader lower on the original is why the resulting audio file will be lower in level but the level in the mix is the same as before.
 
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